diff --git a/SAR_interact.sqf b/SAR_interact.sqf deleted file mode 100644 index dcc7b8f..0000000 --- a/SAR_interact.sqf +++ /dev/null @@ -1,76 +0,0 @@ -/* - # Original # - Sarge AI System 1.5 - Created for Arma 2: DayZ Mod - Author: Sarge - https://github.com/Swiss-Sarge - - # Fork # - Sarge AI System 2.0+ - Modded for Arma 3: Exile Mod - Changes: Dango - http://www.hod-servers.com - -*/ -private ["_targetAI","_actingPlayer","_animState","_started","_finished","_isMedic","_leadername"]; - - -if (isServer || !hasInterface) exitWith {}; // only run this on the client - -_targetAI = _this select 0; -_actingPlayer = _this select 1; - -_leadername = _targetAI getVariable ["SAR_leader_name",false]; - -// suspend UPSMON -call compile format ["KRON_UPS_%1=2",_leadername]; - -publicVariable format["KRON_UPS_%1",_leadername]; -sleep 5; - -[_targetAI,"defend",15] spawn SAR_circle_static; - - - - -if (vehicle _targetAI == _targetAI) then { - doMedicAnim = [_targetAI,"Medic"]; - publicVariable "doMedicAnim"; -}; - -r_interrupt = false; -_animState = animationState _targetAI; -r_doLoop = true; -_started = false; -_finished = false; -while {r_doLoop} do { - _animState = animationState _targetAI; - _isMedic = ["medic",_animState] call fnc_inString; - if (_isMedic) then { - _started = true; - }; - if (_started && {!_isMedic}) then { - r_doLoop = false; - _finished = true; - }; - if (r_interrupt) then { - r_doLoop = false; - }; - sleep 0.1; -}; -r_doLoop = false; - -if (_finished) then { - _actingPlayer setVariable["LastTransfusion",time,true]; - _actingPlayer setVariable["USEC_lowBlood",false,true]; - _actingPlayer removeMagazine "ItemBloodbag"; - ["usecTransfuse",[_actingPlayer,_targetAI]] call broadcastRpcCallAll; - -} else { - r_interrupt = false; - doMedicAnim = [_targetAI,"Stop"]; - publicVariable "doMedicAnim"; -}; - -// resume UPSMON -call compile format ["KRON_UPS_%1=1",_leadername];