diff --git a/SAR_cfg_grps_takistan.sqf b/SAR_cfg_grps_takistan.sqf deleted file mode 100644 index 7f82670..0000000 --- a/SAR_cfg_grps_takistan.sqf +++ /dev/null @@ -1,117 +0,0 @@ -/* -IMPORTANT: The grid squares are named like : SAR_area_0_0 - -where the first 0 is the x counter, and the second 0 the y counter. - -So to adress the bottom left square in the grid, you use SAR_area_0_0. -The square above that one would be: SAR_area_0_1 -the square one to the right of the bottom left square is SAR_area_1_0 - -You want to change the number arrays in the below lines: - -The order for these numbers is always [BANDIT, SURVIVOR, SOLDIER] - -Lets take an example for Chernarus - -// Kamenka, 0 bandit groups, 1 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su -_check = [["max_grps","rnd_grps","max_p_grp"],[[0,1,2],[0,75,100],[0,4,3]],"SAR_area_0_0"] call SAR_AI_mon_upd; - - [[0,1,2],[0,75,100],[0,4,3]] - -the first set of numbers : 0,1,2 -stands for -0 bandit groups -1 soldier group -2 surivors groups -thats the max that can spawn in this grid - -the second set of numbers : 0,75,100 -that means: -0% probability to spawn bandit groups -75% for soldiers -100% for survivors - -the last set of numbers : 0,4,3 -thats the maximum number of ppl in the group (plus 1 leader) -0 bandits -max 4 (+1 leader) soldiers -max 3 (+1 leader) survivors -this number is randomized -*/ -// -------------------------------------------------- -// grid definition for the automatic spawn system -// -// examples see the chernarus file -// -------------------------------------------------- - -_type = _this select 0; - -// grid definition for the automatic spawn system -if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then { - // add entries here ... - -}; - -if (_type isEqualTo "static") then { - // --------------------------------------------------------------- - // Definition of area markers for static spawns - // --------------------------------------------------------------- - - // add if needed, see examples in the chernarus file - - - // ---------------------------------------------------------------------------------------- - // End of area marker definition section - // ---------------------------------------------------------------------------------------- - - diag_log format["SAR_AI: Area & Trigger definition finalized"]; - diag_log format["SAR_AI: Static Spawning for Helicopter patrols started"]; - - // - // Static, predefined heli patrol areas with configurable units - // - // Parameters used: - // Areaname - // 1,2,3 = soldier, survivors, bandits - // - - // add if needed, see examples in the chernarus file - - diag_log format["SAR_AI: Static Spawning for Helicopter patrols finished"]; - - //--------------------------------------------------------------------------------- - // Static, predefined infantry patrols in defined areas with configurable units - //--------------------------------------------------------------------------------- - // Example: [SAR_area_DEBUG,1,0,1,""] call SAR_AI; - // - // SAR_area_DEBUG = areaname (must have been defined further up) - // 1 = type of group (1 = soldiers, 2 = survivors, 3 = bandits) - // 0 = amount of snipers in the group - // 1 = amount of rifleman in the group - // - // - - // Example entries: - // SARGE DEBUG - Debug group - // military, 0 snipers, 1 riflemen, patrol - //[SAR_area_DEBUG,1,0,1,""] call SAR_AI; - - // military, 2 snipers, 4 riflemen, patrol - //[SAR_area_DEBUG,1,2,4,""] call SAR_AI; - - // survivors, 1 snipers, 3 riflemen, patrolling the NWAF - //[SAR_marker_helipatrol_nwaf,2,1,3,""] call SAR_AI; - - // bandits, 5 snipers, 2 riflemen, patrolling the NWAF - //[SAR_marker_helipatrol_nwaf,3,5,2,""] call SAR_AI; - //--------------------------------------------------------------------------------- - - // add here if needed - - - - - // ---- end of configuration area ---- - - diag_log format["SAR_AI: Static Spawning for infantry patrols finished"]; -};