diff --git a/changeLog.md b/changeLog.md index 8a5f7c1..acb725e 100644 --- a/changeLog.md +++ b/changeLog.md @@ -15,68 +15,68 @@ [Change] Spawn Methods - Static spawns will be created from it's own file rather than out of the map_config files from now on. - Map_config files to adjust dynamic spawns will be called from a single file to make adjustments easier. - + #### 2.2.3 Current - [Fix] Static infantry now spawn as intended. - [Update] UPSMON scripts have been merged with the Sarge PBO. - +- [Fix] Static infantry now spawn as intended. +- [Update] UPSMON scripts have been merged with the Sarge PBO. + #### 2.2.2 - [Fix] Hotfix for AI stealing vehicles. - +- [Fix] Hotfix for AI stealing vehicles. + #### 2.2.1 - [Update] Sarge AI and UPSMON have been converted to an addon format. +- [Update] Sarge AI and UPSMON have been converted to an addon format. #### 2.1.7 - Sarge AI is now in transition to becoming an official addon. The Sarge AI code has been converted and the UPSMON may be converted slowly or replaced completely. - The installation instructions have changed drastically compared to the mission PBO version. +- Sarge AI is now in transition to becoming an official addon. The Sarge AI code has been converted and the UPSMON may be converted slowly or replaced completely. +- The installation instructions have changed drastically compared to the mission PBO version. #### 2.1.6 - If you are using a headless client and you install the development version you MUST REMOVE ELEC_DETEC VERSION COMPLETELY. - This method will autimaticlly detect where the headless client is and use it without and configurations needed. - - Headless Client - -HC logic has been reverted back to a more Arma friendly method despite a bug with bandit AI groups. - -Bandits within groups will sometimes spawn as a different side than intended and will be killed by non bugged badits. - -Bandit max group count has been doubled to offset the effect of this HC bandit bug. - - Dynamic Heli Spawns - -Huge failure! LOL, put on hold for better development. - - Experience System - -AI will now start at level 1 and level up depending on individual experience ratings. - -Working on restoring damage reduction/additions based on AI level. - +- If you are using a headless client and you install the development version you MUST REMOVE ELEC_DETEC VERSION COMPLETELY. +- This method will autimaticlly detect where the headless client is and use it without and configurations needed. + +Headless Client +- HC logic has been reverted back to a more Arma friendly method despite a bug with bandit AI groups. +- Bandits within groups will sometimes spawn as a different side than intended and will be killed by non bugged badits. +- Bandit max group count has been doubled to offset the effect of this HC bandit bug. + +Dynamic Heli Spawns +- Huge failure! LOL, put on hold for better development. + +Experience System +- AI will now start at level 1 and level up depending on individual experience ratings. +- Working on restoring damage reduction/additions based on AI level. + #### 2.1.5 Changes - >[Update] Improved HC spawning logic to provide a better HC experience. - [New] AI backpacks have been added and should no longer spawn with items. - [New] AI will now have a sidearm in addition to their main weapon. - [New] Added more clothing options to all AI to improve asthetics. - >[New] Added a variable to control the Sarge AI system chat messages. - [New] Added a variable to control the AI's ability to speak and use side chat. - >[New] Added a persistent variable to track friendly and hostile kills. - [Fix] Fixed a bug that caused some friendly AI to appear as a bandit. +- [Update] Improved HC spawning logic to provide a better HC experience. +- [New] AI backpacks have been added and should no longer spawn with items. +- [New] AI will now have a sidearm in addition to their main weapon. +- [New] Added more clothing options to all AI to improve asthetics. +- [New] Added a variable to control the Sarge AI system chat messages. +- [New] Added a variable to control the AI's ability to speak and use side chat. +- [New] Added a persistent variable to track friendly and hostile kills. +- [Fix] Fixed a bug that caused some friendly AI to appear as a bandit. #### 2.1.0 Changes - [Removed] The experience system for the AI has been removed. - [Removed] SHK pos was removed since the latest UPSMON already provides the functionality. - [Removed] The vehicle fix has been removed as it is no longer required for sarge ai. - [Removed] The group monitor function was removed becuase it was not serving much of a purpose. - [Removed] The custom random selection function was removed and replaced with the BIS function. - [Removed] AI skills have been removed and will be adjusted according to the mission settings for now. - [New] An updated version of the UPSMON feature has replaced the outdated Arma 2 version. - [Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks. - [Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions. +- [Removed] The experience system for the AI has been removed. +- [Removed] SHK pos was removed since the latest UPSMON already provides the functionality. +- [Removed] The vehicle fix has been removed as it is no longer required for sarge ai. +- [Removed] The group monitor function was removed becuase it was not serving much of a purpose. +- [Removed] The custom random selection function was removed and replaced with the BIS function. +- [Removed] AI skills have been removed and will be adjusted according to the mission settings for now. +- [New] An updated version of the UPSMON feature has replaced the outdated Arma 2 version. +- [Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks. +- [Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions. #### 2.0.5 Changes - [Fix] Added a catch to ensure variables are established before they are called to prevent log spamming. - [Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns. - [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work. +- [Fix] Added a catch to ensure variables are established before they are called to prevent log spamming. +- [Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns. +- [Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work. #### 2.0.4 Changes - [New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected. - [Change] Vehicle fix has been disabled as it may no longer be needed. - [Bug] Respect rewards and penalties are not currently saving to the database when using the headless client. +- [New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected. +- [Change] Vehicle fix has been disabled as it may no longer be needed. +- [Bug] Respect rewards and penalties are not currently saving to the database when using the headless client. #### 2.0.3 Changes - [Fixed] Resolved an issue with variable SAR_Heli_Shield. - [Fixed] Resolved an issue with variable SAR_Circle. +- [Fixed] Resolved an issue with variable SAR_Heli_Shield. +- [Fixed] Resolved an issue with variable SAR_Circle.