From c941c322bb23725963a067f5434308ee7ebc0edb Mon Sep 17 00:00:00 2001 From: Teh Dango Date: Tue, 15 Mar 2016 15:04:41 -0500 Subject: [PATCH] Delete SAR_AI_init.sqf --- SAR_AI_init.sqf | 160 ------------------------------------------------ 1 file changed, 160 deletions(-) delete mode 100644 SAR_AI_init.sqf diff --git a/SAR_AI_init.sqf b/SAR_AI_init.sqf deleted file mode 100644 index 852bd84..0000000 --- a/SAR_AI_init.sqf +++ /dev/null @@ -1,160 +0,0 @@ -/* - # Original # - Sarge AI System 1.5 - Created for Arma 2: DayZ Mod - Author: Sarge - https://github.com/Swiss-Sarge - - # Fork # - Sarge AI System 2.0+ - Modded for Arma 3: Exile Mod - Changes: Dango - http://www.hod-servers.com - -*/ -private ["_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_check","_script_handler","_legendname"]; - -if (!isNil "A3XAI_isActive") exitWith {diag_log format ["Sarge's AI System: A3XAI has been detected. Sarge AI is not compatibale with A3XAI. Sarge AI is now exiting!"];}; - -call compile preprocessFileLineNumbers "sarge\SAR_config.sqf"; - -diag_log format["Sarge's AI System: Starting Sarge AI version %1",SAR_version]; - -if (!isServer) then { - "adjustrating" addPublicVariableEventHandler {((_this select 1) select 0) addRating ((_this select 1) select 1);}; -}; - -SAR_AI_hit = compile preprocessFileLineNumbers "sarge\SAR_aihit.sqf"; -SAR_AI_trace = compile preprocessFileLineNumbers "sarge\SAR_trace_entities.sqf"; -SAR_AI_base_trace = compile preprocessFileLineNumbers "sarge\SAR_trace_base_entities.sqf"; - -if (!isServer) exitWith {}; - -SAR_AI = compile preprocessFileLineNumbers "sarge\SAR_setup_AI_patrol.sqf"; -SAR_AI_heli = compile preprocessFileLineNumbers "sarge\SAR_setup_AI_patrol_heli.sqf"; -SAR_AI_land = compile preprocessFileLineNumbers "sarge\SAR_setup_AI_patrol_land.sqf"; -SAR_AI_trace_veh = compile preprocessFileLineNumbers "sarge\SAR_trace_from_vehicle.sqf"; -SAR_AI_reammo = compile preprocessFileLineNumbers "sarge\SAR_reammo_refuel_AI.sqf"; -SAR_AI_spawn = compile preprocessFileLineNumbers "sarge\SAR_AI_spawn.sqf"; -SAR_AI_despawn = compile preprocessFileLineNumbers "sarge\SAR_AI_despawn.sqf"; -SAR_AI_killed = compile preprocessFileLineNumbers "sarge\SAR_aikilled.sqf"; -SAR_AI_VEH_HIT = compile preprocessFileLineNumbers "sarge\SAR_ai_vehicle_hit.sqf"; -SAR_AI_GUARDS = compile preprocessFileLineNumbers "sarge\SAR_setup_AI_patrol_guards.sqf"; - -call compile preprocessFileLineNumbers "sarge\SAR_functions.sqf"; - -publicvariable "SAR_surv_kill_value"; -publicvariable "SAR_band_kill_value"; -publicvariable "SAR_DEBUG"; -publicvariable "SAR_EXTREME_DEBUG"; -publicvariable "SAR_DETECT_HOSTILE"; -publicvariable "SAR_DETECT_INTERVAL"; -publicvariable "SAR_RESPECT_HOSTILE_LIMIT"; - -createCenter EAST; -createCenter WEST; - -// unfriendly AI bandits -EAST setFriend [EAST, 1]; -EAST setFriend [WEST, 0]; -EAST setFriend [RESISTANCE, 0]; - -// Players -RESISTANCE setFriend [EAST, 0]; -RESISTANCE setFriend [WEST, 1]; - -// friendly AI -WEST setFriend [EAST, 0]; -WEST setFriend [RESISTANCE, 1]; - -_worldname = toLower worldName; -diag_log format["Sarge's AI System: Setting up SAR_AI for %1",_worldname]; - -waituntil {PublicServerIsLoaded}; - -if (SAR_dynamic_spawning) then { - - scopeName "SAR_AI_DYNAI"; - - try { - if (!(_worldname in ["altis","chernarus","taviana","namalsk","lingor3","mbg_celle2","takistan","fallujah","panthera2"])) then {throw _worldName}; - call compile preprocessFileLineNumbers (format ["sarge\map_config\SAR_cfg_grid_%1.sqf",_worldname]); - } catch { - diag_log format ["Sarge's AI System: %1 does not currently support dynamic AI spawning! Dynamic AI spawning has been disabled!",_worldName]; - breakOut "SAR_AI_DYNAI"; - }; - - diag_log format ["Sarge's AI System: Now generating dynamic map grid for %1.",_worldname]; - - // Create grid system and triggers - SAR_area_ = text format ["SAR_area_%1","x"]; - for "_i" from 0 to (_gridsize_y - 1) do - { - for "_ii" from 0 to (_gridsize_x - 1) do - { - // Marker Creation - _markername = format["SAR_area_%1_%2",_ii,_i]; - _legendname = format["SAR_area_legend_%1_%2",_ii,_i]; - - _this = createMarker[_markername,[_startx + (_ii * _gridwidth * 2),_starty + (_i * _gridwidth * 2)]]; - if (SAR_EXTREME_DEBUG) then { - _this setMarkerAlpha 1; - } else { - _this setMarkerAlpha 0; - }; - _this setMarkerShape "RECTANGLE"; - _this setMarkerType "mil_flag"; - _this setMarkerBrush "BORDER"; - _this setMarkerSize [_gridwidth, _gridwidth]; - - call compile format ["SAR_area_%1_%2 = _this",_ii,_i]; - - _this = createMarker[_legendname,[_startx + (_ii * _gridwidth * 2) + (_gridwidth - (_gridwidth/2)),_starty + (_i * _gridwidth * 2) - (_gridwidth - (_gridwidth/10))]]; - if(SAR_EXTREME_DEBUG) then { - _this setMarkerAlpha 1; - } else { - _this setMarkerAlpha 0; - }; - - _this setMarkerShape "ICON"; - _this setMarkerType "mil_flag"; - _this setMarkerColor "ColorBlack"; - - _this setMarkerText format["%1/%2",_ii,_i]; - _this setMarkerSize [.1, .1]; - - // Trigger Statements - _triggername = format["SAR_trig_%1_%2",_ii,_i]; - - _this = createTrigger ["EmptyDetector", [_startx + (_ii * _gridwidth * 2),_starty + (_i * _gridwidth * 2)]]; - _this setTriggerArea [_gridwidth, _gridwidth, 0, true]; - _this setTriggerActivation ["ANY", "PRESENT", true]; - - call compile format ["SAR_trig_%1_%2 = _this",_ii,_i]; - - _trig_act_stmnt = format["if (SAR_DEBUG) then {diag_log 'SAR DEBUG: trigger on in %1';};[thislist,'%1'] spawn SAR_AI_spawn;",_triggername]; - _trig_deact_stmnt = format["if (SAR_DEBUG) then {diag_log 'SAR DEBUG: trigger off in %1';};[thislist,thisTrigger,'%1'] spawn SAR_AI_despawn;",_triggername]; - - _trig_cond = "{isPlayer _x} count thisList > 0;"; - - call compile format ["SAR_trig_%1_%2 ",_ii,_i] setTriggerStatements [_trig_cond,_trig_act_stmnt , _trig_deact_stmnt]; - - // standard grid definition - maxgroups (ba,so,su) - probability (ba,so,su) - max group members (ba,so,su) - SAR_AI_monitor set[count SAR_AI_monitor, [_markername,[SAR_max_grps_bandits,SAR_max_grps_soldiers,SAR_max_grps_survivors],[SAR_chance_bandits,SAR_chance_soldiers,SAR_chance_survivors],[SAR_max_grpsize_bandits,SAR_max_grpsize_soldiers,SAR_max_grpsize_survivors],[],[],[]]]; - - }; - }; - diag_log format["Sarge's AI System: Map grid has now been established."]; - - diag_log format["Sarge's AI System: Now initializing spawn definitions for %1.",_worldname]; - ["dynamic"] call compile preprocessFileLineNumbers (format ["sarge\map_config\SAR_cfg_grps_%1.sqf",_worldname]); - diag_log format["Sarge's AI System: Spawn definitions have been configured."]; -}; - -diag_log format["Sarge's AI System: Now initializing spawn definitions for %1.",_worldname]; -["static"] call compile preprocessFileLineNumbers (format ["sarge\map_config\SAR_cfg_grps_%1.sqf",_worldname]); -diag_log format["Sarge's AI System: Spawn definitions have been configured."]; - -if (SAR_Base_Gaurds) then { - [] execVM "sarge\SAR_init_Base_guards.sqf"; -};