diff --git a/SAR_aikilled.sqf b/SAR_aikilled.sqf deleted file mode 100644 index be33432..0000000 --- a/SAR_aikilled.sqf +++ /dev/null @@ -1,129 +0,0 @@ -/* - # Original # - Sarge AI System 1.5 - Created for Arma 2: DayZ Mod - Author: Sarge - https://github.com/Swiss-Sarge - - # Fork # - Sarge AI System 2.0+ - Modded for Arma 3: Exile Mod - Changes: Dango - http://www.hod-servers.com - -*/ -private ["_message","_ai","_aikiller","_aikilled_type","_aikilled_side","_aikilled_group_side","_aikiller_group_side","_aikiller_type","_aikiller_name","_aikiller_side","_respect","_humankills","_banditkills","_tmp","_sphere_alpha","_sphere_red","_sphere_green","_sphere_blue","_obj_text_string","_ai_type","_ai_killer_type"]; - -if (!isServer) exitWith {}; - -_ai = _this select 0; -_aikiller = _this select 1; - -_aikilled_type = typeof _ai; -_aikilled_side = side _ai; -_aikilled_group_side = side (group _ai); - -_aikiller_type = typeof _aikiller; - -if (!(_aikiller_type in SAR_heli_type) && !("LandVehicle" countType [vehicle _aikiller]>0)) then { - _aikiller_name = name _aikiller; -} else { - _aikiller_name = _aikiller_type; -}; - -_aikiller_side = side _aikiller; -_aikiller_group_side = side (group _aikiller); - -// retrieve AI type from the killed AI -_ai_type = _ai getVariable ["SAR_AI_type",""]; - -// retrieve AI type from the killer AI -_ai_killer_type = _aikiller getVariable ["SAR_AI_type",""]; - -if (SAR_KILL_MSG) then { - if(isPlayer _aikiller) then { - _message = format["A %2 was killed by Player: %1",_aikiller_name,_ai_type]; - diag_log _message; - - //[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; - [[[West,"airbase"], _message],{(_this select 0) sideChat (_this select 1)}] call BIS_fnc_MP; - }; -}; - -if (SAR_HITKILL_DEBUG) then { - diag_log format["SAR_HITKILL_DEBUG: AI killed - Type: %1 Side: %2 Group Side: %3",_aikilled_type, _aikilled_side,_aikilled_group_side]; - diag_log format["SAR_HITKILL_DEBUG: AI Killer - Type: %1 Name: %2 Side: %3 Group Side: %4",_aikiller_type,_aikiller_name, _aikiller_side,_aikiller_group_side]; -}; - -if ((!isNull _aikiller) && (_aikiller isKindOf "Exile_Unit_Player")) then { - - _playerUID = getPlayerUID _aikiller; - - if (_aikilled_group_side isEqualTo SAR_AI_friendly_side) then { - - if (SAR_DEBUG) then {diag_log format ["Sarge's AI System: Adjusting respect for survivor or soldier kill by %2 for %1",_aikiller,SAR_surv_kill_value];}; - - _playerRespect = _aikiller getVariable ["ExileScore", 0]; - _playerMoney = _aikiller getVariable ["ExileMoney", 0]; - - _repChange = SAR_surv_kill_value / 10; - - _playerRespect = _playerRespect - _repChange; - _aikiller setVariable ["ExileScore",_playerRespect]; - - ExileClientPlayerScore = _playerRespect; - (owner _aikiller) publicVariableClient "ExileClientPlayerScore"; - - format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget; - - if (SAR_log_AI_kills) then { - _humankills = _aikiller getVariable["humanKills",0]; - _aikiller setVariable["humanKills",_humankills+1,true]; - }; - if ((random 100) > 3) then { - _message = format["%1 killed a friendly AI - sending reinforcements!",_aikiller_name]; - //[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; - [[[West,"airbase"], _message],{(_this select 0) sideChat (_this select 1)}] call BIS_fnc_MP; - } else { - if ((random 100) < 3) then { - _message = format["Tango down ... we offer a decent reward for the head of %1!",_aikiller_name]; - //[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; - [[[West,"airbase"], _message],{(_this select 0) sideChat (_this select 1)}] call BIS_fnc_MP; - }; - }; - }; - if (_aikilled_group_side isEqualTo SAR_AI_unfriendly_side) then { - - if (SAR_DEBUG) then {diag_log format ["Sarge's AI System: Adjusting respect for bandit kill by %2 for %1",_aikiller,SAR_band_kill_value];}; - - _playerRespect = _aikiller getVariable ["ExileScore", 0]; - _playerMoney = _aikiller getVariable ["ExileMoney", 0]; - - _repChange = SAR_surv_kill_value / 10; - - _playerRespect = _playerRespect + _repChange; - _aikiller setVariable ["ExileScore",_playerRespect]; - - ExileClientPlayerScore = _playerRespect; - (owner _aikiller) publicVariableClient "ExileClientPlayerScore"; - - format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget; - - if(SAR_log_AI_kills) then { - _banditkills = _aikiller getVariable["banditKills",0]; - _aikiller setVariable["banditKills",_banditkills+1,true]; - }; - - if ((random 100) < 3) then { - _message = format["nice bandit kill %1!",_aikiller_name]; - //[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; - [_message,"(_this select 0) sideChat (_this select 1)",true,false] call BIS_fnc_MP; - } else { - if ((random 100) < 3) then { - _message = format["another bandit down ... %1 is going to be the root cause of bandit extinction :-)",_aikiller_name]; - //[nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; - [_message,"(_this select 0) sideChat (_this select 1)",true,false] call BIS_fnc_MP; - }; - }; - }; -};