diff --git a/SAR_setup_AI_patrol_heli.sqf b/SAR_setup_AI_patrol_heli.sqf deleted file mode 100644 index 0869e94..0000000 --- a/SAR_setup_AI_patrol_heli.sqf +++ /dev/null @@ -1,233 +0,0 @@ -/* - # Original # - Sarge AI System 1.5 - Created for Arma 2: DayZ Mod - Author: Sarge - https://github.com/Swiss-Sarge - - # Fork # - Sarge AI System 2.0+ - Modded for Arma 3: Exile Mod - Changes: Dango - http://www.hod-servers.com - -*/ -private ["_ai_type","_riflemenlist","_side","_leader_group","_patrol_area_name","_rndpos","_groupheli","_heli","_leader","_man2heli","_man3heli","_argc","_grouptype","_respawn","_leader_weapon_names","_leader_items","_leader_tools","_soldier_weapon_names","_soldier_items","_soldier_tools","_leaderskills","_sniperskills","_ups_para_list","_type","_error","_respawn_time","_leadername"]; - -if (!isServer) exitWith {}; - -_patrol_area_name = _this select 0; -_argc = count _this; -_error = false; - -if (_argc > 1) then { - _grouptype = _this select 1; - switch (_grouptype) do - { - case 1: - { - _side = SAR_AI_friendly_side; - _type = "sold"; - _ai_type = "AI Military"; - _ai_id = "id_SAR_sold_man"; - }; - case 2: - { - _side = SAR_AI_friendly_side; - _type = "surv"; - _ai_type = "AI Survivor"; - _ai_id = "id_SAR_surv_lead"; - }; - case 3: - { - _side = SAR_AI_unfriendly_side; - _type = "band"; - _ai_type = "AI Bandit"; - _ai_id = "id_SAR_band"; - }; - }; -} else { - _error = true; -}; - -if (_argc > 2) then { - _respawn = _this select 2; -} else { - _respawn = false; -}; - -if (_argc > 3) then { - _respawn_time = _this select 3; -} else { - _respawn_time = SAR_respawn_waittime; -}; - -if (_error) exitWith {diag_log "SAR_AI: Heli patrol setup failed, wrong parameters passed!";}; - -_leaderNPC = call compile format ["SAR_leader_%1_list",_type]; -_riflemenlist = call compile format ["SAR_soldier_%1_list",_type]; -/* -_leaderskills = call compile format ["SAR_leader_%1_skills",_type]; -_sniperskills = call compile format ["SAR_sniper_%1_skills",_type]; - */ -_leader_weapon_names = ["leader",_type] call SAR_unit_loadout_weapons; -_leader_items = ["leader",_type] call SAR_unit_loadout_items; -_leader_tools = ["leader",_type] call SAR_unit_loadout_tools; - -// get a random starting position, UPSMON will handle the rest -_rndpos = [_patrol_area_name] call UPSMON_pos; - -_groupheli = createGroup _side; - -// protect group from being deleted by DayZ -_groupheli setVariable ["SAR_protect",true,true]; - -// create the vehicle -_heli = createVehicle [(SAR_heli_type call BIS_fnc_selectRandom), [(_rndpos select 0) + 10, _rndpos select 1, 80], [], 0, "FLY"]; -_heli setFuel 1; -_heli setVariable ["Sarge",1,true]; -_heli engineon true; -_heli setVehicleAmmo 1; - -[_heli] joinSilent _groupheli; -sleep 1; - -_leader = _groupheli createunit [(_leaderNPC call BIS_fnc_selectRandom), [(_rndpos select 0) + 10, _rndpos select 1, 0], [], 0.5, "NONE"]; - -[_leader,_leader_weapon_names,_leader_items,_leader_tools] call SAR_unit_loadout; - -[_leader] spawn SAR_AI_trace_veh; -switch (_grouptype) do -{ - case 1:{_leader setIdentity "id_SAR_sold_man";}; - case 2:{_leader setIdentity "id_SAR_surv_lead";}; - case 3:{_leader setIdentity "id_SAR_band";}; -}; -[_leader] spawn SAR_AI_reammo; - -_leader addMPEventHandler ["MPkilled", {Null = _this spawn SAR_AI_killed;}]; -_leader addMPEventHandler ["MPHit", {Null = _this spawn SAR_AI_hit;}]; - -_leader moveInDriver _heli; -_leader assignAsDriver _heli; - -[_leader] joinSilent _groupheli; - -/* -{ - _leader setskill [_x select 0,(_x select 1 +(floor(random 2) * (_x select 2)))]; -} foreach _leaderskills; - -SAR_leader_number = SAR_leader_number + 1; -_leadername = format["SAR_leader_%1",SAR_leader_number]; - -_leader setVehicleVarname _leadername; -_leader setVariable ["SAR_leader_name",_leadername,false]; - */ -// store AI type on the AI -_leader setVariable ["SAR_AI_type",_ai_type + " Leader",false]; -/* -// set behaviour & speedmode -_leader setspeedmode "FULL"; -_leader setBehaviour "AWARE"; - */ -// Gunner 1 -_man2heli = _groupheli createunit [_riflemenlist call BIS_fnc_selectRandom, [(_rndpos select 0) - 30, _rndpos select 1, 0], [], 0.5, "NONE"]; - -_soldier_weapon_names = ["rifleman",_type] call SAR_unit_loadout_weapons; -_soldier_items = ["rifleman",_type] call SAR_unit_loadout_items; -_soldier_tools = ["rifleman",_type] call SAR_unit_loadout_tools; -[_man2heli,_soldier_weapon_names,_soldier_items,_soldier_tools] call SAR_unit_loadout; - -_man2heli moveInTurret [_heli,[0]]; - -[_man2heli] spawn SAR_AI_trace_veh; -switch (_grouptype) do -{ - case 1:{_man2heli setIdentity "id_SAR_sold_man";}; - case 2:{_man2heli setIdentity "id_SAR_surv_lead";}; - case 3:{_man2heli setIdentity "id_SAR_band";}; -}; -[_man2heli] spawn SAR_AI_reammo; - -_man2heli addMPEventHandler ["MPkilled", {Null = _this spawn SAR_AI_killed;}]; -_man2heli addMPEventHandler ["MPHit", {Null = _this spawn SAR_AI_hit;}]; - -[_man2heli] joinSilent _groupheli; -/* -// set skills -{ - _man2heli setskill [_x select 0,(_x select 1 +(floor(random 2) * (_x select 2)))]; -} foreach _sniperskills; - */ -// store AI type on the AI -_man2heli setVariable ["SAR_AI_type",_ai_type,false]; - - -//Gunner 2 -_man3heli = _groupheli createunit [_riflemenlist call BIS_fnc_selectRandom, [_rndpos select 0, (_rndpos select 1) + 30, 0], [], 0.5, "NONE"]; - -_soldier_weapon_names = ["rifleman",_type] call SAR_unit_loadout_weapons; -_soldier_items = ["rifleman",_type] call SAR_unit_loadout_items; -_soldier_tools = ["rifleman",_type] call SAR_unit_loadout_tools; - -[_man3heli,_soldier_weapon_names,_soldier_items,_soldier_tools] call SAR_unit_loadout; - -_man3heli moveInTurret [_heli,[1]]; - -[_man3heli] spawn SAR_AI_trace_veh; -switch (_grouptype) do -{ - case 1:{_man3heli setIdentity "id_SAR_sold_man";}; - case 2:{_man3heli setIdentity "id_SAR_surv_lead";}; - case 3:{_man3heli setIdentity "id_SAR_band";}; -}; -[_man3heli] spawn SAR_AI_reammo; - -_man3heli addMPEventHandler ["MPkilled", {Null = _this spawn SAR_AI_killed;}]; -_man3heli addMPEventHandler ["MPHit", {Null = _this spawn SAR_AI_hit;}]; - -[_man3heli] joinSilent _groupheli; -/* -// set skills -{ - _man3heli setskill [_x select 0,(_x select 1 +(floor(random 2) * (_x select 2)))]; -} foreach _sniperskills; - */ -// store AI type on the AI -_man3heli setVariable ["SAR_AI_type",_ai_type,false]; - -// initialize upsmon for the group -_ups_para_list = [_leader,_patrol_area_name,'NOFOLLOW','AWARE','SPAWNED','DELETE:',SAR_DELETE_TIMEOUT]; - -if (_respawn) then { - _ups_para_list pushBack ['RESPAWN']; - _ups_para_list pushBack ['RESPAWNTIME:']; - _ups_para_list pushBack [_respawn_time]; -}; - -_ups_para_list spawn UPSMON; - -if (SAR_HC) then { - { - _hcID = getPlayerUID _x; - if(_hcID select [0,2] isEqualTo 'HC')then { - _SAIS_HC = _groupheli setGroupOwner (owner _x); - if (_SAIS_HC) then { - if (SAR_DEBUG) then { - diag_log format ["Sarge's AI System: Moved group %1 to Headless Client %2",_groupheli,_hcID]; - }; - } else { - if (SAR_DEBUG) then { - diag_log format ["Sarge's AI System: Moving group %1 to Headless Client %2 has failed",_groupheli,_hcID]; - }; - }; - }; - } forEach allPlayers; -}; - -if(SAR_DEBUG) then { - diag_log format["Sarge's AI System: AI Heli patrol (%2) spawned in: %1.",_patrol_area_name,_groupheli]; -}; - -_groupheli; \ No newline at end of file