diff --git a/SAR_aihit.sqf b/SAR_aihit.sqf deleted file mode 100644 index 4cf147f..0000000 --- a/SAR_aihit.sqf +++ /dev/null @@ -1,116 +0,0 @@ -/* - # Original # - Sarge AI System 1.5 - Created for Arma 2: DayZ Mod - Author: Sarge - https://github.com/Swiss-Sarge - - # Fork # - Sarge AI System 2.0+ - Modded for Arma 3: Exile Mod - Changes: Dango - http://www.hod-servers.com - -*/ -private ["_ai","_aikiller","_aikilled_type","_aikilled_side","_aikilled_group_side","_aikiller_group_side","_aikiller_type","_aikiller_name","_aikiller_side","_respect","_message"]; - -_ai = _this select 0; -_aikiller = _this select 1; - -_aikilled_type = typeof _ai; -_aikilled_side = side _ai; -_aikilled_group_side = side (group _ai); - -_aikiller_type = typeof _aikiller; - -if (!(_aikiller_type in SAR_heli_type) && !("LandVehicle" countType [vehicle _aikiller]>0)) then { - _aikiller_name = name _aikiller; -} else { - _aikiller_name = _aikiller_type; -}; - -_aikiller_side = side _aikiller; -_aikiller_group_side = side (group _aikiller); - -if (SAR_HITKILL_DEBUG && {isServer}) then { - diag_log format["SAR_HITKILL_DEBUG: AI hit - %2 - Type: %1 Side: %3 Group Side: %4",_aikilled_type,_ai,_aikilled_side,_aikilled_group_side]; - diag_log format["SAR_HITKILL_DEBUG: AI attacker - Type: %1 Name: %2 Side: %3 Group Side: %4",_aikiller_type,_aikiller_name, _aikiller_side,_aikiller_group_side]; -}; - -if((!isNull _aikiller) && (isPlayer _aikiller) && (_aikiller isKindOf "Exile_Unit_Player")) then { - - _playerUID = getPlayerUID _aikiller; - - if (_aikilled_group_side isEqualTo SAR_AI_friendly_side) then { // hit a friendly AI - - if (SAR_HITKILL_DEBUG && {isServer}) then { - diag_log format["SAR_HITKILL_DEBUG: friendly AI was hit by Player %1",_aikiller]; - }; - - if ((random 100) > 5) then { - _message = format["Sarge AI: Dammit %1! You are firing on a friendly group check your fire!",_aikiller_name]; - if (isServer) then {systemchat _message;}; - } else { - if ((random 100) < 5) then { - _message = format["Sarge AI: %1, this was the last time you shot one of our team! We are coming for you!",_aikiller_name]; - if (isServer) then {systemchat _message;}; - }; - }; - - _playerRespect = _aikiller getVariable ["ExileScore", 0]; - _playerMoney = _aikiller getVariable ["ExileMoney", 0]; - - _repChange = SAR_surv_kill_value / 10; - - _playerRespect = _playerRespect - _repChange; - _aikiller setVariable ["ExileScore",_playerRespect]; - - ExileClientPlayerScore = _playerRespect; - (owner _aikiller) publicVariableClient "ExileClientPlayerScore"; - - format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget; - - if (SAR_HITKILL_DEBUG && {isServer}) then { - diag_log format["SAR_HITKILL_DEBUG: Adjusting respect for survivor hit by %2 for %1",_aikiller,(SAR_surv_kill_value/10)]; - }; - - if (rating _aikiller > -10000) then { //check if shooter is not already marked as enemy - - if (SAR_HITKILL_DEBUG && {isServer}) then { - diag_log format["SAR_HITKILL_DEBUG: Marking Player %1 as an enemy for a friendly AI hit!",_aikiller]; - }; - _aikiller addRating -10000; - }; - - group _ai reveal _aikiller; - - { - _x doTarget _aikiller; - _x doFire _aikiller; - } foreach units group _ai; - }; - - if (_aikilled_group_side isEqualTo SAR_AI_unfriendly_side) then { // hit an unfriendly AI - - if (SAR_HITKILL_DEBUG && {isServer}) then { - diag_log format["SAR_HITKILL_DEBUG: unfriendly AI was hit by Player %1",_aikiller]; - }; - - _playerRespect = _aikiller getVariable ["ExileScore", 0]; - _playerMoney = _aikiller getVariable ["ExileMoney", 0]; - - _repChange = SAR_surv_kill_value / 10; - - _playerRespect = _playerRespect + _repChange; - _aikiller setVariable ["ExileScore",_playerRespect]; - - ExileClientPlayerScore = _playerRespect; - (owner _aikiller) publicVariableClient "ExileClientPlayerScore"; - - format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget; - - if (SAR_HITKILL_DEBUG && {isServer}) then { - diag_log format["SAR_HITKILL_DEBUG: Adjusting respect for bandit hit by %2 for %1",_aikiller,(SAR_band_kill_value/10)]; - }; - }; -};