From e2b7b875b351e56982318cd94caf5299ea60596f Mon Sep 17 00:00:00 2001 From: Teh Dango Date: Tue, 15 Mar 2016 15:05:13 -0500 Subject: [PATCH] Delete SAR_ai_vehicle_hit.sqf --- SAR_ai_vehicle_hit.sqf | 99 ------------------------------------------ 1 file changed, 99 deletions(-) delete mode 100644 SAR_ai_vehicle_hit.sqf diff --git a/SAR_ai_vehicle_hit.sqf b/SAR_ai_vehicle_hit.sqf deleted file mode 100644 index 8b6adff..0000000 --- a/SAR_ai_vehicle_hit.sqf +++ /dev/null @@ -1,99 +0,0 @@ -/* - # Original # - Sarge AI System 1.5 - Created for Arma 2: DayZ Mod - Author: Sarge - https://github.com/Swiss-Sarge - - # Fork # - Sarge AI System 2.0+ - Modded for Arma 3: Exile Mod - Changes: Dango - http://www.hod-servers.com - -*/ -private ["_ai_veh_dmg","_ai_veh","_ai_veh_hitsource","_ai_veh_type","_ai_veh_side","_ai_veh_group_side","_ai_veh_hitsource_group_side","_ai_veh_hitsource_type","_ai_veh_hitsource_name","_ai_veh_hitsource_side","_clientmachine","_player_rating","_shot_veh","_ai_part","_ai_veh_projectile","_message"]; - -if (!isServer) exitWith {}; - -_ai_veh = _this select 0; -_ai_part = _this select 1; -_ai_veh_dmg = _this select 2; -_ai_veh_hitsource = _this select 3; -_ai_veh_projectile = _this select 4; - -_ai_veh_type = typeof _ai_veh; - - -_ai_veh_side = side _ai_veh; -_ai_veh_group_side = side (group _ai_veh); - -_ai_veh_hitsource_type = typeof _ai_veh_hitsource; -_ai_veh_hitsource_side = side _ai_veh_hitsource; -_ai_veh_hitsource_group_side = side (group _ai_veh_hitsource); - - -if(isPlayer _ai_veh_hitsource ) then { - - _ai_veh_hitsource_name = name _ai_veh_hitsource; - - if(_ai_veh_projectile iskindof "B_9x18_Ball") then { - - if ((random 100) < 5) then { - [nil,_ai_veh_hitsource,rTITLETEXT,"Are you serious? Shooting at a vehicle with a toy? Get a decent weapon ...","PLAIN DOWN",3] call RE; - }; - - if ((random 100) < 5) then { - _message = format["Player %1 throws tincans at vehicles again :-)",_ai_veh_hitsource_name]; - [nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; - } else { - if ((random 100) < 5) then { - _message = format["%1, stop tickling my vehicle!",_ai_veh_hitsource_name]; - [nil, nil, rspawn, [[West,"airbase"], _message], { (_this select 0) sideChat (_this select 1) }] call RE; - }; - }; - - - }; - - if (SAR_HITKILL_DEBUG && {isServer || !hasInterface}) then { - diag_log format["SAR_HITKILL_DEBUG: AI vehicle hit - Type: %1 Side: %2 Group Side: %3 - Part: %4 with ammo: %5 Damage: %6",_ai_veh_type,_ai_veh_side,_ai_veh_group_side,_ai_part,_ai_veh_projectile,_ai_veh_dmg]; - diag_log format["SAR_HITKILL_DEBUG: AI vehicle attacker - Type: %1 Name: %2 Side: %3 Group Side: %4",_ai_veh_hitsource_type,_ai_veh_hitsource_name, _ai_veh_hitsource_side,_ai_veh_hitsource_group_side]; - }; - - - if(_ai_veh_group_side == SAR_AI_friendly_side) then { // was it a friendly vehcile ? - - _shot_veh = _ai_veh_hitsource getVariable ["SAR_veh_hit",""]; - - if( str(_shot_veh) != str(_ai_veh)) then { // check if the vehicle that was shot was shot the first time - - _ai_veh_hitsource setVariable ["SAR_veh_hit",_ai_veh,true]; - - _player_rating = rating _ai_veh_hitsource; - - if((_player_rating > -10000)) then { - - //define global variable - adjustrating = [_ai_veh_hitsource,(0 - (10000+_player_rating))]; - - // get the players machine ID - _clientmachine = owner _ai_veh_hitsource; - - // transmit the global variable to this client machine - _clientmachine publicVariableClient "adjustrating"; - - if(SAR_HITKILL_DEBUG) then { - diag_log format["SAR HITKILL DEBUG: reduced rating (shot a friendly vehicle) for player: %1", _ai_veh_hitsource]; - }; - - }; - }; - - }; - - (group _ai_veh) reveal [_ai_veh_hitsource,4]; - -}; - -_ai_veh_dmg; \ No newline at end of file