/**************************************************************** File: UPSMON_GetNearestCombat.sqf Author: Azroul13 Description: Función que busca vehiculos cercanos y hace entrar a las unidades del lider Parameter(s): <--- leader <--- Vehicle types <--- Searching radius Returns: Array vehicles [[vehicles,emptypositions]] ****************************************************************/ private["_npc","_vehtypes","_distance","_types","_marker","_OCercanos","_emptypositions","_vehicles","_Cargocount","_Gunnercount","_Commandercount","_Drivercount","_isuav","_inzone"]; _npc = _this select 0; _types = _this select 1; _distance = _this select 2; _marker = _this select 3; _OCercanos = []; _emptypositions = 0; _vehicles = []; _Cargocount = 0; _Gunnercount = 0; _Commandercount = 0; _Drivercount = 0; //Buscamos objetos cercanos _OCercanos = _npc nearentities [["CAR","TANK","SHIP","HELICOPTER"], _distance]; { _isuav = getnumber (configFile >> "cfgVehicles" >> (typeOf (_x)) >> "isUav"); if (_isuav != 1) then { _points = 0; _inzone = true; _Cargocount = (_x) emptyPositions "Cargo"; _Gunnercount = _x call UPSMON_Emptyturret; _Drivercount = (_x) emptyPositions "Driver"; _Commandercount = (_x) emptyPositions "Commander"; _emptypositions = _Cargocount + _Gunnercount + _Commandercount + _Drivercount; _points = _points + _emptypositions; If (_marker != "") then { _inzone = [getposATL _x,_marker] call UPSMON_pos_fnc_isBlacklisted; }; If ("transport" in _types && _Cargocount == 0) then {_points = _points + 100}; If ("gun" in _types && _Gunnercount == 0) then {_points = _points + 50}; //ToDo check impact (locked _x != 2) If (getposATL _x select 2 <= 0.5) then { if (locked _x == 1 || locked _x == 0 || locked _x == 3) then { If (damage _x == 0) then { If (canMove _x) then { If (_drivercount > 0) then { If (_x getvariable ["UPSMON_GrpId",0] == 0) then { If (_inzone) then { _vehicles pushback [_x,_emptypositions,_points]; }; }; }; } }; }; }; }; }foreach _OCercanos; _vehicles = [_vehicles, [], {_x select 2}, "DESCEND"] call BIS_fnc_sortBy; _vehicles;