/* # Original # Sarge AI System 1.5 Created for Arma 2: DayZ Mod Author: Sarge https://github.com/Swiss-Sarge # Fork # Sarge AI System 2.0+ Modded for Arma 3: Epoch Mod Changes: Dango https://www.hod-servers.com */ private ["_ai_type","_riflemanGender","_side","_leader_group","_patrol_area_name","_rndpos","_groupheli","_heli","_leader","_man2heli","_man3heli","_argc","_grouptype","_respawn","_leaderPrimary","_leaderItems","_leaderTools","_riflemanPrimary","_riflemanItems","_riflemanTools","_leaderskills","_sniperskills","_ups_para_list","_type","_error","_respawn_time","_leadername"]; _patrol_area_name = _this select 0; _argc = count _this; _error = false; if (_argc > 1) then { _grouptype = _this select 1; switch (_grouptype) do { case 1: { _side = SAR_AI_friendly_side; _type = "sold"; _ai_type = "AI Military"; _ai_id = "id_SAR_sold_man"; }; case 2: { _side = SAR_AI_friendly_side; _type = "surv"; _ai_type = "AI Survivor"; _ai_id = "id_SAR_surv_lead"; }; case 3: { _side = SAR_AI_unfriendly_side; _type = "band"; _ai_type = "AI Bandit"; _ai_id = "id_SAR_band"; }; }; } else { _error = true; }; if (_argc > 2) then { _respawn = _this select 2; } else { _respawn = false; }; if (_argc > 3) then { _respawn_time = _this select 3; } else { _respawn_time = SAR_respawn_waittime; }; if (_error) exitWith {diag_log "SARGE FATAL: You must pass a group type with this function!";}; // get a random starting position that is on land if (SAR_useBlacklist) then { _rndpos = [_patrol_area_name,0,SAR_Blacklist] call UPSMON_pos; } else { _rndpos = [_patrol_area_name] call UPSMON_pos; }; _groupheli = createGroup _side; _groupheli setVariable ["SAR_protect",true,true]; // create the vehicle _heli = createVehicle [(SAR_heli_type call BIS_fnc_selectRandom), [(_rndpos select 0) + 10, _rndpos select 1, 80], [], 0, "FLY"]; _heli setFuel 1; _heli setVariable ["SAR_protect",true,true]; _heli engineOn true; _heli setVehicleAmmo 1; [_heli] joinSilent _groupheli; sleep 1; // Prepare leader AI loadout options _leaderModel = call compile format ["SAR_%1_leader_model", _type]; _leaderSkills = call compile format ["SAR_%1_leader_skills", _type]; _leaderUniform = call compile format ["SAR_%1_leader_uniform", _type]; _leaderVest = call compile format ["SAR_%1_leader_vest", _type]; _leaderBackpack = call compile format ["SAR_%1_leader_backpack", _type]; _leaderPrimary = ["leader",_type] call SAR_unit_loadout_weapons; _leaderItems = ["leader",_type] call SAR_unit_loadout_items; _leaderTools = ["leader",_type] call SAR_unit_loadout_tools; _leader = _groupheli createUnit [_leaderGender call BIS_fnc_selectRandom, [(_rndpos select 0) + 10, _rndpos select 1, 0], [], 0.5, "CAN_COLLIDE"]; _leader moveInDriver _heli; _leader assignAsDriver _heli; _modelUniform = _leaderUniform select 0; if ((count _leaderGender > 0) && _leader isKindOf "Epoch_Female_F") then {_modelUniform = _leaderUniform select 1;}; [_leader,_leaderPrimary,_modelUniform,_leaderVest,_leaderBackpack,_leaderItems,_leaderTools] call SAR_unit_loadout; switch (side _leader) do { case SAR_AI_friendly_side: { if ((headGear _leader) isEqualTo "Shemag") then { removeHeadgear _leader; }; }; case SAR_AI_unfriendly_side: { removeHeadgear _leader; sleep 0.1; _leader addHeadGear "H_Shemag_olive"; }; default { diag_log "SARGE ERROR: Something went wrong when attempting to determine AI side to change headgear for Leader!"; }; }; [_leader] spawn SAR_fnc_AI_trace_vehicle; switch (_grouptype) do { case 1:{_leader setIdentity "id_SAR_sold_man";}; case 2:{_leader setIdentity "id_SAR_surv_lead";}; case 3:{_leader setIdentity "id_SAR_band";}; }; [_leader] spawn SAR_fnc_AI_refresh; _leader addMPEventHandler ["MPkilled", {Null = _this spawn SAR_fnc_AI_killed;}]; _leader addMPEventHandler ["MPHit", {Null = _this spawn SAR_fnc_AI_hit;}]; [_leader] joinSilent _groupheli; // set skills of the leader { _leader setSkill [_x select 0,((_x select 1) * (_x select 2))]; } forEach _leaderSkills; // store AI type on the AI _leader setVariable ["SAR_AI_type",_ai_type + " Leader",false]; // store experience value on AI _leader setVariable ["SAR_AI_experience",0,false]; // Establish rifleman unit type and skills _riflemanModel = call compile format ["SAR_%1_rifleman_model", _type]; _riflemanSkills = call compile format ["SAR_%1_rifleman_skills", _type]; _riflemanUniform = call compile format ["SAR_%1_rifleman_uniform", _type]; _riflemanVest = call compile format ["SAR_%1_rifleman_vest", _type]; _riflemanBackpack = call compile format ["SAR_%1_rifleman_backpack", _type]; _riflemanPrimary = ["rifleman",_type] call SAR_unit_loadout_weapons; _riflemanItems = ["rifleman",_type] call SAR_unit_loadout_items; _riflemanTools = ["rifleman",_type] call SAR_unit_loadout_tools; // Gunner 1 _man2heli = _groupheli createUnit [_riflemanModel call BIS_fnc_selectRandom, [(_rndpos select 0) - 30, _rndpos select 1, 0], [], 0.5, "CAN_COLLIDE"]; _man2heli moveInTurret [_heli,[0]]; _modelUniform = _riflemanUniform select 0; if (_man2heli isKindOf "Epoch_Female_F") then {_modelUniform = _riflemanUniform select 1;}; [_man2heli,_modelUniform,_riflemanVest,_riflemanBackpack,_riflemanPrimary,_riflemanItems,_riflemanTools] call SAR_unit_loadout; switch (side _man2heli) do { case SAR_AI_friendly_side: { if ((headGear _man2heli) isEqualTo "Shemag") then { removeHeadgear _man2heli; }; }; case SAR_AI_unfriendly_side: { removeHeadgear _man2heli; sleep 0.1; _man2heli addHeadGear "H_Shemag_olive"; }; default { diag_log "SARGE ERROR: Something went wrong when attempting to determine AI side to change headgear for first crew member!"; }; }; [_man2heli] spawn SAR_fnc_AI_trace_vehicle; switch (_grouptype) do { case 1:{_man2heli setIdentity "id_SAR_sold_man";}; case 2:{_man2heli setIdentity "id_SAR_surv_lead";}; case 3:{_man2heli setIdentity "id_SAR_band";}; }; [_man2heli] spawn SAR_fnc_AI_refresh; _man2heli addMPEventHandler ["MPkilled", {Null = _this spawn SAR_fnc_AI_killed;}]; _man2heli addMPEventHandler ["MPHit", {Null = _this spawn SAR_fnc_AI_hit;}]; [_man2heli] joinSilent _groupheli; // set skills { _man2heli setSkill [_x select 0,((_x select 1) * (_x select 2))]; } forEach _riflemanSkills; // store AI type on the AI _man2heli setVariable ["SAR_AI_type",_ai_type,false]; // store experience value on AI _man2heli setVariable ["SAR_AI_experience",0,false]; //Gunner 2 _man3heli = _groupheli createUnit [_riflemanModel call BIS_fnc_selectRandom, [_rndpos select 0, (_rndpos select 1) + 30, 0], [], 0.5, "CAN_COLLIDE"]; _man3heli moveInTurret [_heli,[1]]; _modelUniform = _riflemanUniform select 0; if (_man3heli isKindOf "Epoch_Female_F") then {_modelUniform = _riflemanUniform select 1;}; [_man3heli,_modelUniform,_riflemanVest,_riflemanBackpack,_riflemanPrimary,_riflemanItems,_riflemanTools] call SAR_unit_loadout; switch (side _man3heli) do { case SAR_AI_friendly_side: { if ((headGear _man3heli) isEqualTo "Shemag") then { removeHeadgear _man3heli; }; }; case SAR_AI_unfriendly_side: { removeHeadgear _man3heli; sleep 0.1; _man3heli addHeadGear "H_Shemag_olive"; }; default { diag_log "SARGE ERROR: Something went wrong when attempting to determine AI side to change headgear for second crew member!"; }; }; [_man3heli] spawn SAR_fnc_AI_trace_vehicle; switch (_grouptype) do { case 1:{_man3heli setIdentity "id_SAR_sold_man";}; case 2:{_man3heli setIdentity "id_SAR_surv_lead";}; case 3:{_man3heli setIdentity "id_SAR_band";}; }; [_man3heli] spawn SAR_fnc_AI_refresh; _man3heli addMPEventHandler ["MPkilled", {Null = _this spawn SAR_fnc_AI_killed;}]; _man3heli addMPEventHandler ["MPHit", {Null = _this spawn SAR_fnc_AI_hit;}]; [_man3heli] joinSilent _groupheli; // set skills { _man3heli setSkill [_x select 0,((_x select 1) * (_x select 2))]; } forEach _riflemanskills; // store AI type on the AI _man3heli setVariable ["SAR_AI_type",_ai_type,false]; // store experience value on AI _man3heli setVariable ["SAR_AI_experience",0,false]; // initialize upsmon for the group _ups_para_list = [_leader,_patrol_area_name,'NOFOLLOW','AWARE','SPAWNED','DELETE:',SAR_DELETE_TIMEOUT]; if (_respawn) then { _ups_para_list pushBack "RESPAWN"; _ups_para_list pushBack "RESPAWNTIME:"; _ups_para_list pushBack _respawn_time; }; _ups_para_list execVM "\addons\sarge\UPSMON\UPSMON.sqf"; if(SAR_DEBUG) then { diag_log format["Sarge's AI System: AI Heli patrol (%2) spawned in: %1.",_patrol_area_name,_groupheli]; }; /* { _hcID = getPlayerUID _x; if(_hcID select [0,2] isEqualTo 'HC')then { _SAIS_HC = _groupheli setGroupOwner (owner _x); if (_SAIS_HC) then { if (SAR_DEBUG) then { diag_log format ["Sarge's AI System: Now moving group %1 to Headless Client %2",_groupheli,_hcID]; }; } else { if (SAR_DEBUG) then { diag_log format ["Sarge's AI System: ERROR! Moving group %1 to Headless Client %2 has failed!",_groupheli,_hcID]; }; }; }; } forEach allPlayers; */ _groupheli;