/* ============================================= !R Hide area markers. create Game Logic Object put in initialization field: nul = call compile preprocessFile "scripts\UPSMON\!R\markerAlpha.sqf"; all markers area must be named area0, area1...area13 ================================================= */ { _x setmarkeralpha 0; } foreach ["area0", "area1", "area2","area3","area4","area5","area6","area7","area8","area9","area10","area11","area12","area13"];