/* # Original # Sarge AI System 1.5 Created for Arma 2: DayZ Mod Author: Sarge https://github.com/Swiss-Sarge # Fork # Sarge AI System 2.0+ Modded for Arma 3: Exile Mod Changes: Dango http://www.hod-servers.com */ private ["_ai","_entity_array","_sleeptime","_detectrange"]; if (isServer || !hasInterface) exitWith {}; // Do not execute on server or any headless client(s) _ai = _this select 0; _detectrange = SAR_DETECT_HOSTILE; _respectlimit = SAR_RESPECT_HOSTILE_LIMIT; _sleeptime = SAR_DETECT_INTERVAL; while {alive _ai} do { _entity_array = (position _ai) nearEntities ["CAManBase",_detectrange]; { if(vehicle _ai == _ai) then { // AI is not in a vehicle, so we trace Zeds if (_x isKindof "civilclass") then { if(rating _x > -10000) then { _x addrating -10000; if(SAR_EXTREME_DEBUG) then { diag_log "SAR EXTREME DEBUG: Zombie rated down"; }; }; }; }; if(isPlayer _x && {vehicle _x == _x}) then { // only do this for players not in vehicles _respect = _x getVariable ["ExileScore",0]; If (_respect < _respectlimit && {rating _x > -10000}) then { if(SAR_EXTREME_DEBUG) then { diag_log format["SAR EXTREME DEBUG: reducing rating (trace_entities) for player: %1", _x]; }; _x addrating -10000; }; }; } forEach _entity_array; sleep _sleeptime; };