/* # Original # Sarge AI System 1.5 Created for Arma 2: DayZ Mod Author: Sarge https://github.com/Swiss-Sarge # Fork # Sarge AI System 2.0+ Modded for Arma 3: Exile Mod Changes: Dango http://www.hod-servers.com */ private ["_ai","_aikiller","_aikilled_type","_aikilled_side","_aikilled_group_side","_aikiller_group_side","_aikiller_type","_aikiller_name","_aikiller_side","_respect","_message"]; _ai = _this select 0; _aikiller = _this select 1; _aikilled_type = typeof _ai; _aikilled_side = side _ai; _aikilled_group_side = side (group _ai); _aikiller_type = typeof _aikiller; if (!(_aikiller_type in SAR_heli_type) && !("LandVehicle" countType [vehicle _aikiller]>0)) then { _aikiller_name = name _aikiller; } else { _aikiller_name = _aikiller_type; }; _aikiller_side = side _aikiller; _aikiller_group_side = side (group _aikiller); if (SAR_HITKILL_DEBUG && {isServer}) then { diag_log format["SAR_HITKILL_DEBUG: AI hit - %2 - Type: %1 Side: %3 Group Side: %4",_aikilled_type,_ai,_aikilled_side,_aikilled_group_side]; diag_log format["SAR_HITKILL_DEBUG: AI attacker - Type: %1 Name: %2 Side: %3 Group Side: %4",_aikiller_type,_aikiller_name, _aikiller_side,_aikiller_group_side]; }; _playerUID = getPlayerUID _aikiller; if ((!isNull _aikiller) && {(_playerUID != "") && {_aikiller isKindOf "Exile_Unit_Player"}}) then { if (_aikilled_group_side == SAR_AI_friendly_side) then { // hit a friendly AI if (SAR_HITKILL_DEBUG && {isServer}) then { diag_log format["SAR_HITKILL_DEBUG: friendly AI was hit by Player %1",_aikiller]; }; if ((random 100) > 5) then { _message = format["Sarge AI: Dammit %1! You are firing on a friendly group check your fire!",_aikiller_name]; _message remoteExec ["systemChat",0]; } else { if ((random 100) < 5) then { _message = format["Sarge AI: %1, this was the last time you shot one of our team! We are coming for you!",_aikiller_name]; _message remoteExec ["systemChat",0]; }; }; _playerRespect = _aikiller getVariable ["ExileScore", 0]; _playerMoney = _aikiller getVariable ["ExileMoney", 0]; _repChange = SAR_surv_kill_value / 10; _playerRespect = _playerRespect - _repChange; _aikiller setVariable ["ExileScore",_playerRespect]; ExileClientPlayerScore = _playerRespect; (owner _aikiller) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = nil; format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget; if (SAR_HITKILL_DEBUG && {isServer}) then { diag_log format["SAR_HITKILL_DEBUG: Adjusting respect for survivor hit by %2 for %1",_aikiller,(SAR_surv_kill_value/10)]; }; if (rating _aikiller > -10000) then { //check if shooter is not already marked as enemy if (SAR_HITKILL_DEBUG && {isServer}) then { diag_log format["SAR_HITKILL_DEBUG: Marking Player %1 as an enemy for a friendly AI hit!",_aikiller]; }; _aikiller addRating -10000; }; group _ai reveal _aikiller; { _x doTarget _aikiller; _x doFire _aikiller; } foreach units group _ai; }; if (_aikilled_group_side == SAR_AI_unfriendly_side) then { // hit an unfriendly AI if (SAR_HITKILL_DEBUG && {isServer}) then { diag_log format["SAR_HITKILL_DEBUG: unfriendly AI was hit by Player %1",_aikiller]; }; _playerRespect = _aikiller getVariable ["ExileScore", 0]; _playerMoney = _aikiller getVariable ["ExileMoney", 0]; _repChange = SAR_surv_kill_value / 10; _playerRespect = _playerRespect + _repChange; _aikiller setVariable ["ExileScore",_playerRespect]; ExileClientPlayerScore = _playerRespect; (owner _aikiller) publicVariableClient "ExileClientPlayerScore"; ExileClientPlayerScore = nil; format ["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget; if (SAR_HITKILL_DEBUG && {isServer}) then { diag_log format["SAR_HITKILL_DEBUG: Adjusting respect for bandit hit by %2 for %1",_aikiller,(SAR_band_kill_value/10)]; }; }; };