/* # Original # Sarge AI System 1.5 Created for Arma 2: DayZ Mod Author: Sarge https://github.com/Swiss-Sarge # Fork # Sarge AI System 2.0+ Modded for Arma 3: Exile Mod Changes: Dango http://www.hod-servers.com */ private["_sizeX","_sizeY","_snipers","_rifleMen","_sizeOfBase","_marker","_markername","_tMark","_flagPoles","_baseLevel","_baseName"]; if (!isServer) exitWith {}; _flagPoles = nearestObjects [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), ["Exile_Construction_Flag_Static"], 25000]; diag_log "Sarge AI System: Territory Base Gaurds Are Now Initializing"; diag_log format["Sarge AI System: Total Territory Locations Query Returned With: %1",(count _flagPoles)]; { _baseName = _x getVariable ["ExileTerritoryName",""]; _sizeOfBase = _x getVariable ["ExileTerritorySize",""]; _padding = 5; _spawnRadius = _sizeOfBase + _padding; switch (_sizeOfBase) do { case default {_rifleMen = 1; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 15: {_rifleMen = 1; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 30: {_rifleMen = 1; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 45: {_rifleMen = 2; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 60: {_rifleMen = 2; _snipers = 0; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 75: {_rifleMen = 1; _snipers = 1; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 90: {_rifleMen = 1; _snipers = 1; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 105: {_rifleMen = 2; _snipers = 1; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 120: {_rifleMen = 2; _snipers = 1; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 135: {_rifleMen = 2; _snipers = 2; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; case 150: {_rifleMen = 2; _snipers = 2; _sizeX = _spawnRadius; _sizeY = _spawnRadius;}; }; sleep 1; if (SAR_debug) then { diag_log format ["Sarge AI System: Now Processing Territory %1 at Location %2 with a size of %3.",_baseName,(getPosATL _x),_sizeOfBase]; }; _baseMarker = format["Gaurd_Marker_%1",_baseName]; _spawnMark = createMarkerLocal [_baseMarker,(getPosATL _x)]; _spawnMark setMarkerShape "ELLIPSE"; _spawnMark setMarkerType "Flag"; _spawnMark setMarkerBrush "Solid"; _spawnMark setMarkerSize [_sizeX,_sizeY]; _spawnMark setMarkeralpha 0; _behaviors = ["patrol"]; // Do not change this! _behavior = _behaviors call BIS_fnc_selectRandom; [_x,_spawnMark,2,_snipers,_rifleMen,_behavior,false,5200] call SAR_AI_GUARDS; s_player_guardToggle = _x addaction [format[("" + ("Toggle Guards to Kill all non-base owners") +""),""],"dayz_code\actions\toggle_base_guards.sqf",_x,1,false,true,"",""]; } foreach _flagPoles; diag_log "Sarge AI System: Territory base gaurds have now completed spawning.";