private["_authorizedUID","_authorizedPUID","_attackAllToggle","_isBaseGuard","_flag","_nearestGuards","_friendlyPlayers"]; _flag = _this select 0; _authorizedUID = _flag getVariable ["ExileTerritoryBuildRights", []]; _authorizedPUID = _authorizedUID select 0; _isBaseGuard = false; if (!(isNull _flag)) then { _nearestGuards = (getPosATL _flag) nearEntities [["AllVehicles","CAManBase"], 110]; } else { _nearestGuards = (getPosATL player) nearEntities [["AllVehicles","CAManBase"], 110]; }; if (count _nearestGuards > 0) then { { if (!(isPlayer _x)) then { _friendlyPlayers = _x getVariable ["SAR_FLAG_FRIENDLY", []]; // Check group array for player if (count _friendlyPlayers > 0) then { { if (_x in _friendlyPlayers) exitWith { _isBaseGuard = true; // Guard is part of the base owners guards }; } foreach _authorizedPUID; // Toggle his attack mode if (_isBaseGuard) then { _attackAllToggle = _x getVariable ["ATTACK_ALL", true]; if (_attackAllToggle) then { _x setVariable ["ATTACK_ALL", false, true]; cutText ["Guards will only attack those who attack them.", "PLAIN DOWN"]; hintsilent "Guards will only attack those who attack them."; Breakout "exit"; } else { _x setVariable ["ATTACK_ALL", true, true]; cutText ["Guards will attack anyone that is not in your group.", "PLAIN DOWN"]; hintsilent "Guards will attack anyone that is not in your group."; Breakout "exit"; }; }; }; }; } forEach _nearestGuards; cutText ["No guards were found in the area", "PLAIN DOWN"]; hintsilent "No guards were found in the area"; } else { cutText ["No guards in the area", "PLAIN DOWN"]; hintsilent "No guards were found in the area"; };