/* 
IMPORTANT: The grid squares are named like : SAR_area_0_0

where the first 0 is the x counter, and the second 0 the y counter.

So to adress the bottom left square in the grid, you use SAR_area_0_0.
The square above that one would be: SAR_area_0_1
the square one to the right of the bottom left square is SAR_area_1_0

You want to change the number arrays in the below lines:

The order for these numbers is always [BANDIT, SURVIVOR, SOLDIER]

Lets take an example for Chernarus
 
// Kamenka, 0 bandit groups, 1 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,1,2],[0,75,100],[0,4,3]],"SAR_area_0_0"] call SAR_AI_mon_upd; 
  
 [[0,1,2],[0,75,100],[0,4,3]]

the first set of numbers : 0,1,2
stands for
0 bandit groups
1 soldier group
2 surivors groups
thats the max that can spawn in this grid

the second set of numbers : 0,75,100
that means: 
0% probability to spawn bandit groups
75% for soldiers
100% for survivors

the last set of numbers : 0,4,3
thats the maximum number of ppl in the group (plus 1 leader)
0 bandits
max 4 (+1 leader) soldiers
max 3 (+1 leader) survivors
this number is randomized
*/
// --------------------------------------------------
// grid definition for the automatic spawn system
//
// examples see the chernarus file
// --------------------------------------------------
 
_type = _this select 0;

// grid definition for the automatic spawn system
if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
 
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[45,0,45],[0,0,0]],"SAR_area_0_0"] call SAR_AI_mon_upd; 	//Pintosa, Alma, Corda, Mercadio
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[45,0,45],[0,0,0]],"SAR_area_1_0"] call SAR_AI_mon_upd; 	//Verto, Medlina
	_check = [["max_grps","rnd_grps","max_p_grp"],[[4,3,4],[75,70,85],[2,2,1]],"SAR_area_2_0"] call SAR_AI_mon_upd; 	//Calamar (main+south)
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[20,20,20],[0,0,1]],"SAR_area_3_0"] call SAR_AI_mon_upd; 	//Wilderness
	_check = [["max_grps","rnd_grps","max_p_grp"],[[0,1,1],[0,25,25],[0,0,1]],"SAR_area_4_0"] call SAR_AI_mon_upd; 	//Depot (Old Mines)
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[25,0,45],[0,0,0]],"SAR_area_5_0"] call SAR_AI_mon_upd;  //Chupinka

	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[25,0,35],[1,0,1]],"SAR_area_0_1"] call SAR_AI_mon_upd; 	//Drassen, Rago
	_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_1_1"] call SAR_AI_mon_upd; 	//Barro, Aguado - NO SPAWNS 
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,2],[35,40,45],[2,1,2]],"SAR_area_2_1"] call SAR_AI_mon_upd; 	//Bilbado, Montehofo, Calamar (north)
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,2],[15,0,35],[1,0,1]],"SAR_area_3_1"] call SAR_AI_mon_upd; 	//Negroso, Lagosa, Prospero
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[35,0,35],[0,0,1]],"SAR_area_4_1"] call SAR_AI_mon_upd; 	//El Villon, Marcella, Monga
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,0,1],[35,0,35],[1,0,1]],"SAR_area_5_1"] call SAR_AI_mon_upd;  //Pikawas, Palida

	_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_0_2"] call SAR_AI_mon_upd; 	//Villa Oscura, Motodrom Rapido - NO SPAWNS
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,0,1],[45,0,35],[1,0,1]],"SAR_area_1_2"] call SAR_AI_mon_upd; 	//Los Peligron, Morada, OPEN WASTELAND
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,1],[35,30,35],[1,1,1]],"SAR_area_2_2"] call SAR_AI_mon_upd; 	//San Arluco (south), Aeropuerto Peligron, Pancho
	_check = [["max_grps","rnd_grps","max_p_grp"],[[3,2,2],[75,70,65],[2,2,2]],"SAR_area_3_2"] call SAR_AI_mon_upd; 	//Corazon, Checkpoint Sur
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,2,2],[45,50,55],[0,1,1]],"SAR_area_4_2"] call SAR_AI_mon_upd; 	//Victorin, SanVigado
	_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_2"] call SAR_AI_mon_upd; 	//WATER ONLY - NO SPAWNS

	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,2],[45,30,45],[0,0,1]],"SAR_area_0_3"] call SAR_AI_mon_upd; 	//Pocobay, Benio, Pista
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,2],[55,60,55],[2,1,1]],"SAR_area_1_3"] call SAR_AI_mon_upd; 	//Vidora, Mairango, Fernando, Elcanto
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,2],[50,50,50],[2,2,1]],"SAR_area_2_3"] call SAR_AI_mon_upd; 	//Mercielo, Guayucca, Tucos, San Arluco (north)
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,1],[65,60,75],[0,1,1]],"SAR_area_3_3"] call SAR_AI_mon_upd; 	//Calapedro, OPEN WASTELAND
	_check = [["max_grps","rnd_grps","max_p_grp"],[[4,2,2],[75,60,55],[2,1,2]],"SAR_area_4_3"] call SAR_AI_mon_upd; 	//Maruko (south), Dump Yard
	_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_3"] call SAR_AI_mon_upd; 	//WATER ONLY - NO SPAWNS

	_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_0_4"] call SAR_AI_mon_upd; 	//East Island tip - NO SPAWNS
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,1],[75,75,75],[1,1,1]],"SAR_area_1_4"] call SAR_AI_mon_upd; 	//FOB Eddie, OPEN WASTELAND
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,2],[65,50,55],[1,1,2]],"SAR_area_2_4"] call SAR_AI_mon_upd; 	//Aculto, Garibosa, Research Lab 101
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,2],[75,60,55],[1,2,1]],"SAR_area_3_4"] call SAR_AI_mon_upd; 	//San Isobel, Rommelo Raceway, Maruko airport (west)
	_check = [["max_grps","rnd_grps","max_p_grp"],[[5,3,2],[75,70,65],[1,1,1]],"SAR_area_4_4"] call SAR_AI_mon_upd; 	//Maruko (north), Maruko airport (east)
	_check = [["max_grps","rnd_grps","max_p_grp"],[[3,2,0],[55,50,0],[2,1,0]],"SAR_area_5_4"] call SAR_AI_mon_upd; 	//NE Island (south)

	_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_0_5"] call SAR_AI_mon_upd; 	//DEBUG ISLAND - NO SPAWNS
	_check = [["max_grps","rnd_grps","max_p_grp"],[[3,2,1],[75,70,45],[2,2,1]],"SAR_area_1_5"] call SAR_AI_mon_upd; 	//Prison, OPEN WASTELAND
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,2,1],[75,70,60],[0,0,0]],"SAR_area_2_5"] call SAR_AI_mon_upd; 	//OPEN WASTELAND
	_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_3_5"] call SAR_AI_mon_upd; 	//MAINLY WATER - NO SPAWNS
	_check = [["max_grps","rnd_grps","max_p_grp"],[[1,1,0],[50,50,0],[0,0,0]],"SAR_area_4_5"] call SAR_AI_mon_upd; 	//SMALL NE ISLAND
	_check = [["max_grps","rnd_grps","max_p_grp"],[[2,1,1],[45,40,35],[2,1,0]],"SAR_area_5_5"] call SAR_AI_mon_upd; 	//NE Island (north)
};

if (_type isEqualTo "static") then {

	_this = createMarker ["SAR_patrol_prison", [3024.6147, 7969.0239]];
	_this setMarkerShape "RECTANGLE";
	_this setMarkeralpha 0;
	_this setMarkerType "Flag";
	_this setMarkerBrush "Solid";
	_this setMarkerSize [1500, 1050];
	SAR_marker_helipatrol_prison = _this;

	 _this = createMarker ["SAR_patrol_maruko_airport", [6451.5801, 6991.4985]];
	_this setMarkerShape "RECTANGLE";
	_this setMarkeralpha 0;
	_this setMarkerType "Flag";
	_this setMarkerBrush "Solid";
	_this setMarkerSize [1000, 1500];
	SAR_marker_helipatrol_maruko_airport = _this;

	 _this = createMarker ["SAR_patrol_fob_eddie", [3058.3813, 6605.2446]];
	_this setMarkerShape "RECTANGLE";
	_this setMarkeralpha 0;
	_this setMarkerType "Flag";
	_this setMarkerBrush "Solid";
	_this setMarkerSize [1500, 1500];
	SAR_marker_helipatrol_fob_eddie = _this;

	 _this = createMarker ["SAR_patrol_calamar", [4261.3984, 1487.6489]];
	_this setMarkerShape "RECTANGLE";
	_this setMarkeralpha 0;
	_this setMarkerType "Flag";
	_this setMarkerBrush "Solid";
	_this setMarkerSize [2000, 2000];
	SAR_marker_helipatrol_calamar = _this;

	 _this = createMarker ["SAR_patrol_mainland", [3280.0093, 3431.8176]];
	_this setMarkerShape "RECTANGLE";
	_this setMarkeralpha 0;
	_this setMarkerType "Flag";
	_this setMarkerBrush "Solid";
	_this setMarkerSize [4500, 4500];
	SAR_marker_helipatrol_mainland = _this;


	// ---------------------------------------------------------------
	// Definition of area markers for static spawns
	// ---------------------------------------------------------------

	// add if needed, see examples in the chernarus file


	// ----------------------------------------------------------------------------------------
	// End of area marker definition section
	// ----------------------------------------------------------------------------------------

	diag_log format["SAR_AI: Area & Trigger definition finalized"];
	diag_log format["SAR_AI: Static Spawning for Helicopter patrols started"];

	//
	// Static, predefined heli patrol areas with configurable units
	//
	// Parameters used: 
	//                  Areaname
	//                  1,2,3 = soldier, survivors, bandits
	//

	// add if needed, see examples in the chernarus file

	[SAR_marker_helipatrol_prison,floor(random 2)+1] call SAR_AI_heli;
	[SAR_marker_helipatrol_maruko_airport,floor(random 2)+1] call SAR_AI_heli;
	[SAR_marker_helipatrol_fob_eddie,floor(random 2)+1] call SAR_AI_heli;
	[SAR_marker_helipatrol_calamar,floor(random 2)+1] call SAR_AI_heli;
	[SAR_marker_helipatrol_mainland,floor(random 2)+1] call SAR_AI_heli;

	diag_log format["SAR_AI: Static Spawning for Helicopter patrols finished"];

	//---------------------------------------------------------------------------------
	// Static, predefined infantry patrols in defined areas with configurable units
	//---------------------------------------------------------------------------------
	// Example: [SAR_area_DEBUG,1,0,1,""] call SAR_AI;
	// 
	// SAR_area_DEBUG = areaname (must have been defined further up)
	// 1 = type of group (1 = soldiers, 2 = survivors, 3 = bandits)
	// 0 = amount of snipers in the group
	// 1 = amount of rifleman in the group
	//
	//

	// Example entries:
	// SARGE DEBUG - Debug group
	// military, 0 snipers, 1 riflemen, patrol
	//[SAR_area_DEBUG,1,0,1,""] call SAR_AI;

	// military, 2 snipers, 4 riflemen, patrol
	//[SAR_area_DEBUG,1,2,4,""] call SAR_AI;

	// survivors, 1 snipers, 3 riflemen, patrolling the NWAF
	//[SAR_marker_helipatrol_nwaf,2,1,3,""] call SAR_AI;

	// bandits, 5 snipers, 2 riflemen, patrolling the NWAF
	//[SAR_marker_helipatrol_nwaf,3,5,2,""] call SAR_AI;
	//---------------------------------------------------------------------------------

	// add here if needed




	// ---- end of configuration area ----

	diag_log format["SAR_AI: Static Spawning for infantry patrols finished"];
};