/* # Original # Sarge AI System 1.5 Created for Arma 2: DayZ Mod Author: Sarge https://github.com/Swiss-Sarge # Fork # Sarge AI System 2.0+ Modded for Arma 3: Exile Mod Changes: Dango http://www.hod-servers.com */ SAR_version = "2.1.0"; /* Debug & RPT Settings */ SAR_DEBUG = false; // Set to true for RPT info on AI SAR_EXTREME_DEBUG = false; // Set to true for RPT info on damn near everything SAR_HITKILL_DEBUG = false; // Set to true for RPT info on AI shooting and killing SAR_log_AI_kills = false; // Set to true for kill logging by variable. *These variables do not save to the database currently* SAR_KILL_MSG = false; // Set to true for announcing AI kills to the server *This is still in development* /* Dynamic AI Settings */ SAR_dynamic_spawning = true; // Turn dynamic grid spawns on or off SAR_Base_Gaurds = true; // Turn AI territory gurads on or off SAR_dynamic_group_respawn = true; // Turn dynamic grid AI respawn on or off SAR_AI_STEAL_VEHICLE = true; // Turn the option for AI using vehicles to reach their destination on or off SAR_AI_disable_UPSMON_AI = false; // Turning this off could have unintended consequences SAR_respawn_waittime = 300; // How long to wait before dynamic IA respawns SAR_DESPAWN_TIMEOUT = 120; // How long to wait before despawning dynamic AI SAR_DELETE_TIMEOUT = 300; // How long to wait before deleting dead AI SAR_surv_kill_value = 250; // How much respect players lose if killing friendly AI SAR_band_kill_value = 50; // How much respect players lose if killing hostile AI SAR_RESPECT_HOSTILE_LIMIT = -2500; // Friendly AI will shoot at players with respect below this number SAR_REAMMO_INTERVAL = 30; // How often AI will replenish their ammo count SAR_DETECT_HOSTILE = 200; // How far away AI can detect hostile AI & players SAR_DETECT_INTERVAL = 15; // How often AI can detect AI & players SAR_DETECT_HOSTILE_FROM_VEHICLE = 500; // How far AI can detect hostile AI & players while in a vehicle SAR_DETECT_FROM_VEHICLE_INTERVAL = 5; // How often AI can detect hostile AI & players while in a vehicle SAR_chance_bandits = 75; // Chance to spawn 1-100% SAR_chance_soldiers = 25; // Chance to spawn 1-100% SAR_chance_survivors = 50; // Chance to spawn 1-100% SAR_max_grps_bandits = 2; // Total groups per grid SAR_max_grps_soldiers = 2; // Total groups per grid SAR_max_grps_survivors = 2; // Total groups per grid SAR_max_grpsize_bandits = 2; // Size of the group SAR_max_grpsize_soldiers = 2; // Size of the group SAR_max_grpsize_survivors = 2; // Size of the group // Military AI ---------------------------------------------------------- // ---------------------------------------------------------------------- SAR_leader_sold_list = ["B_officer_F"]; SAR_sniper_sold_list = ["B_ghillie_lsh_F","B_sniper_F"]; SAR_soldier_sold_list = ["B_G_medic_F","B_G_engineer_F","b_soldier_survival_F","B_G_Soldier_TL_F"]; SAR_sold_leader_weapon_list = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"]; SAR_sold_leader_pistol_list = []; SAR_sold_leader_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60],["Exile_Item_InstaDoc",100]]; SAR_sold_leader_tools = [["ItemMap",50],["ItemCompass",30],["NVGoggles",5],["ItemRadio",100]]; SAR_sold_rifleman_weapon_list = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"]; SAR_sold_rifleman_pistol_list = []; SAR_sold_rifleman_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60]]; SAR_sold_rifleman_tools = [["ItemMap",50],["ItemCompass",30]]; SAR_sold_sniper_weapon_list = ["srifle_DMR_02_F","arifle_MXM_F","srifle_DMR_04_F"]; SAR_sold_sniper_pistol_list = []; SAR_sold_sniper_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60]]; SAR_sold_sniper_tools = [["ItemMap",50],["ItemCompass",30]]; // Survivor AI ---------------------------------------------------------- // --------------------------------------------------------------------- SAR_leader_surv_list = ["B_G_Soldier_A_F"]; SAR_sniper_surv_list = ["B_G_Soldier_LAT_F"]; SAR_soldier_surv_list = ["B_G_Soldier_M_F"]; SAR_surv_leader_weapon_list = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"]; SAR_surv_leader_pistol_list = []; SAR_surv_leader_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60]]; SAR_surv_leader_tools = [["ItemMap",50],["ItemCompass",30],["NVGoggles",5],["ItemRadio",100]]; SAR_surv_rifleman_weapon_list = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"]; SAR_surv_rifleman_pistol_list = []; SAR_surv_rifleman_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60]]; SAR_surv_rifleman_tools = [["ItemMap",50],["ItemCompass",30]]; SAR_surv_sniper_weapon_list = ["srifle_DMR_02_F","arifle_MXM_F","srifle_DMR_04_F"]; SAR_surv_sniper_pistol_list = []; SAR_surv_sniper_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60]]; SAR_surv_sniper_tools = [["ItemMap",50],["ItemCompass",30]]; // Hostile AI ---------------------------------------------------------- // --------------------------------------------------------------------- SAR_leader_band_list = ["O_G_Soldier_lite_F"]; SAR_sniper_band_list = ["O_G_Soldier_lite_F"]; SAR_soldier_band_list = ["O_G_Soldier_lite_F"]; SAR_band_leader_weapon_list = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"]; SAR_band_leader_pistol_list = []; SAR_band_leader_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60]]; SAR_band_leader_tools = [["ItemMap",50],["ItemCompass",30],["NVGoggles",5],["ItemRadio",100]]; SAR_band_rifleman_weapon_list = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"]; SAR_band_rifleman_pistol_list = []; SAR_band_rifleman_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60]]; SAR_band_rifleman_tools = [["ItemMap",50],["ItemCompass",30]]; SAR_band_sniper_weapon_list = ["srifle_DMR_02_F","arifle_MXM_F","srifle_DMR_04_F"]; SAR_band_sniper_pistol_list = []; SAR_band_sniper_items = [["Exile_Item_PlasticBottleFreshWater",75],["Exile_Item_Catfood_Cooked",60]]; SAR_band_sniper_tools = [["ItemMap",50],["ItemCompass",30]]; // Helicopter Types ---------------------------------------------------- // --------------------------------------------------------------------- SAR_heli_type = ["B_Heli_Light_01_stripped_F"]; /* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */ SAR_HC = false;