/* ===================================================================================================== MON_spawn.sqf Author: Monsada (chs.monsada@gmail.com) Comunidad Hispana de Simulación: http://www.simulacion-esp.com ===================================================================================================== Parámeters: [_artillery,(_rounds,_area,_cadence,_mincadence)] execvm "scripts\UPSMON\MON_artillery_add.sqf"; <- _artillery object to attach artillery script, must be an object with gunner. <- ( _rounds ) number of rounds for the artillery [FLARE,SMOKE,HE] <- ( _area ) Dispersion area, 150m by default <- ( _maxcadence ) Cadence of fire, is random between min, default 10s <- ( _mincadence ) Minimum cadence, default 5s ===================================================================================================== 1. Place a static weapon on map. 2. Exec module in int of static weapon nul=[this] execVM "scripts\UPSMON\MON_artillery_add.sqf"; 1. Be sure static weapon has a gunner or place a "fortify" squad near, this will make squad to take static weapon. 2. Create a trigger in your mission for setting when to fire. Set side artillery variable to true: UPSMON_ARTILLERY_EAST_FIRE = true; This sample will do east artilleries to fire on known enemies position, when you want to stop fire set to false. For more info: http://dev-heaven.net/projects/upsmon/wiki/Artillery_module =====================================================================================================*/ //if (!isserver) exitWith {}; if (!isServer) exitWith {}; //Waits until UPSMON is init waitUntil {!isNil("UPSMON_INIT")}; waitUntil {UPSMON_INIT==1}; private ["_area","_maxcadence","_mincadence","_rounds","_vector","_grpmission","_grp","_cfgArtillery","_grpunits","_batteryunits","_assistsmortar","_unit","_vehicle","_result","_staticteam","_artimuntype","_id","_foundshell","_foundsmoke","_foundrocket","_foundillum","_vector","_sidearty"]; _area = 50; _maxcadence = 6; _mincadence = 3; _rounds = [10,30,50]; _unit = _this select 0; If (!alive _unit) exitwith {}; _grp = group _unit; if ((count _this) > 1) then {_rounds = _this select 1;}; if ((count _this) > 2) then {_area = _this select 2;}; if ((count _this) > 3) then {_maxcadence = _this select 3;}; if ((count _this) > 4) then {_mincadence = _this select 4;}; _grp setvariable ["UPSMON_Artilleryarea",_area]; _grp setvariable ["UPSMON_Artillerymaxcadence",_maxcadence]; _grp setvariable ["UPSMON_Artillerymincadence",_mincadence]; [_unit,"DummyUPSMONMarker","NOWP3"] spawn UPSMON;