//Debugstuff to let u know that it work playerunits = 0; hcunits = 0; svunits = 0; //PAPABEAR=[West,"airbase"]; while{true}do{ /* if(hasinterface) then { _unitss = {local _x}count allUnits; _jochen = "LOCALunits: "; _zeige = _jochen + str(_unitss); //[PAPABEAR,nil,rsideChat,_zeige] call RE; systemChat format ["%1",_zeige]; }; */ if(!hasinterface && !isServer) then { _unitss = {local _x}count allUnits; _jochen = "HEADLESSunits: "; _zeige = _jochen + str(_unitss); //[PAPABEAR,nil,rsideChat,_zeige] call RE; systemChat format ["%1",_zeige]; }; /* if(isServer) then { _unitss = {local _x}count allUnits; _jochen = "SERVERunits: "; _zeige = _jochen + str(_unitss); //[PAPABEAR,nil,rsideChat,_zeige] call RE; systemChat format ["%1",_zeige]; }; */ sleep 5; };