/* # Original # Sarge AI System 1.5 Created for Arma 2: DayZ Mod Author: Sarge https://github.com/Swiss-Sarge # Fork # Sarge AI System 2.0+ Modded for Arma 3: Exile Mod Changes: Dango http://www.hod-servers.com */ private ["_ai","_entity_array","_humanity","_humanitylimit","_sleeptime","_detectrange","_tracewhat","_player_rating","_clientmachine"]; if (!isServer) exitWith {}; _ai = _this select 0; _tracewhat = "CAManBase"; _detectrange = SAR_DETECT_HOSTILE_FROM_VEHICLE; _respectlimit = SAR_RESPECT_HOSTILE_LIMIT; _sleeptime = SAR_DETECT_FROM_VEHICLE_INTERVAL; while {alive _ai} do { _entity_array = (position _ai) nearEntities [_tracewhat, _detectrange]; { if(isPlayer _x && {vehicle _x == _x}) then { // only do that for players that are not in a vehicle _player_rating = rating _x; _respect = _x getVariable ["ExileScore",0]; If (_respect < _respectlimit && {_player_rating > -10000}) then { if(SAR_EXTREME_DEBUG) then { diag_log format["SAR EXTREME DEBUG: reducing rating (trace_from_vehicle) for player: %1", _x]; }; //define global variable adjustrating = [_x,(0 - (10000+_player_rating))]; // get the players machine ID _clientmachine = owner _x; // transmit the global variable to this client machine _clientmachine publicVariableClient "adjustrating"; // reveal player to vehicle group _ai reveal [_x,4]; }; }; } forEach _entity_array; sleep _sleeptime; };