/* # Original # Sarge AI System 1.5 Created for Arma 2: DayZ Mod Author: Sarge https://github.com/Swiss-Sarge # Fork # Sarge AI System 2.0+ Modded for Arma 3: Epoch Mod Changes: Dango https://www.hod-servers.com Tips: - All time formats are configured in seconds - All distance formats are in meters - Secondary AI skills can be decimal values i.e. 0.23 - Lower time intervals for detections require more CPU resources */ private ["_SAR_supportedMaps","_config","_modConfigs","_modPatches","_modName","_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_legendname"]; scopeName "Main"; _SAR_version = "2.4.6"; diag_log format ["Sarge's AI System: Welcome to Sarge AI!"]; diag_log format ["Sarge's AI System: Now initializing Sarge AI version %1 for %2",_SAR_version,worldName]; // Initialize the Main Config call compile preProcessFileLineNumbers "\addons\sarge\code\configs\main.sqf"; _SAR_supportedMods = ["dsr_code","epoch","exile","breakingpoint"]; _modName = ""; { _modConfigs = isClass (configFile >> "CfgMods" >> _x); if (_modConfigs) then { _modName = toLower (_x); }; _modPatches = isClass (configFile >> "CfgPatches" >> _x); if (_modPatches) then { _modName = toLower (_x); }; if (_modName == "dsr_code") then {_modName = "desolation"}; } forEach _SAR_supportedMods; SAR_AI_friendly_side = nil; SAR_AI_unfriendly_side = nil; switch (_modName) do { case "desolation": { SAR_AI_friendly_side = INDEPENDENT; SAR_AI_unfriendly_side = EAST; EAST setFriend [CIVILIAN, 0]; }; case "exile": { SAR_AI_friendly_side = INDEPENDENT; SAR_AI_unfriendly_side = WEST; WEST setFriend [INDEPENDENT, 0]; }; case "epoch": { SAR_AI_friendly_side = WEST; SAR_AI_unfriendly_side = RESISTANCE; RESISTANCE setFriend [WEST, 0]; }; case "breakingpoint": { SAR_AI_friendly_side = WEST; SAR_AI_unfriendly_side = EAST; }; default { diag_log "Sarge AI System: ERROR! The mod you are loading Sarge AI for is not supported!"; breakOut "Main"; }; }; SAR_AI_monitor = []; SAR_leader_number = 0; // Initialize Vehicles arrays call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_air.sqf",_modName]); call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_land.sqf",_modName]); call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\vehicles\%1\%1_sea.sqf",_modName]); // Initialize the AI loadout arrays call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_bandits.sqf",_modName]); call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_soldiers.sqf",_modName]); call compile preProcessFileLineNumbers (format ["\addons\sarge\code\configs\loadouts\%1\%1_survivors.sqf",_modName]); // Initialize the AI functions call compile preProcessFileLineNumbers "\addons\sarge\code\functions\fn_functions.sqf"; _SAR_supportedMaps = ["altis","chernarus","chernarus_summer","chernarusredux","taviana","namalsk","lingor3","mbg_celle2","takistan","fallujah","panthera2","tanoa"]; // Begin Dynamic Spawn Setup if (SAR_dynamic_spawning) then { _worldname = toLower worldName; if (!(_worldname in _SAR_supportedMaps)) exitWith {diag_log format ["Sarge's AI System: %1 does not currently support dynamic AI spawning! Dynamic AI spawning has been disabled!",_worldName];}; diag_log format ["Sarge's AI System: Now generating dynamic map grid for %1.",_worldname]; call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grid_%1.sqf",_worldname]); // Create grid system and triggers SAR_area_ = text format ["SAR_area_%1","x"]; for "_y" from 0 to (_gridsize_y - 1) do { for "_x" from 0 to (_gridsize_x - 1) do { // Marker Creation _markername = format["SAR_area_%1_%2",_x,_y]; _legendname = format["SAR_area_legend_%1_%2",_x,_y]; _this = createMarker[_markername,[_startx + (_x * _gridwidth * 2),_starty + (_y * _gridwidth * 2)]]; if (SAR_EXTREME_DEBUG) then { _this setMarkerAlpha 1; } else { _this setMarkerAlpha 0; }; _this setMarkerShape "RECTANGLE"; _this setMarkerType "mil_flag"; _this setMarkerBrush "BORDER"; _this setMarkerSize [_gridwidth, _gridwidth]; call compile format ["SAR_area_%1_%2 = _this",_x,_y]; _this = createMarker[_legendname,[_startx + (_x * _gridwidth * 2) + (_gridwidth - (_gridwidth/2)),_starty + (_y * _gridwidth * 2) - (_gridwidth - (_gridwidth/10))]]; if(SAR_EXTREME_DEBUG) then { _this setMarkerAlpha 1; } else { _this setMarkerAlpha 0; }; _this setMarkerShape "ICON"; _this setMarkerType "mil_flag"; _this setMarkerColor "ColorBlack"; _this setMarkerText format["%1/%2",_x,_y]; _this setMarkerSize [.1, .1]; // Trigger Statements _triggername = format["SAR_trig_%1_%2",_x,_y]; _this = createTrigger ["EmptyDetector", [_startx + (_x * _gridwidth * 2),_starty + (_y * _gridwidth * 2)]]; _this setTriggerArea [_gridwidth, _gridwidth, 0, true]; _this setTriggerActivation ["ANY", "PRESENT", true]; call compile format ["SAR_trig_%1_%2 = _this",_x,_y]; _trig_act_stmnt = format["if (SAR_DEBUG) then {diag_log 'SAR DEBUG: trigger on in %1';};[thislist,'%1'] spawn SAR_fnc_AI_spawn;",_triggername]; _trig_deact_stmnt = format["if (SAR_DEBUG) then {diag_log 'SAR DEBUG: trigger off in %1';};[thislist,thisTrigger,'%1'] spawn SAR_fnc_AI_despawn;",_triggername]; _trig_cond = "{isPlayer _x} count thisList > 0;"; call compile format ["SAR_trig_%1_%2 ",_x,_y] setTriggerStatements [_trig_cond,_trig_act_stmnt, _trig_deact_stmnt]; // standard grid definition - maxgroups (ba,so,su) - probability (ba,so,su) - max group members (ba,so,su) SAR_AI_monitor set[count SAR_AI_monitor, [_markername,[SAR_max_grps_bandits,SAR_max_grps_soldiers,SAR_max_grps_survivors],[SAR_chance_bandits,SAR_chance_soldiers,SAR_chance_survivors],[SAR_max_grpsize_bandits,SAR_max_grpsize_soldiers,SAR_max_grpsize_survivors],[],[],[]]]; }; }; diag_log format["Sarge's AI System: The map grid has been established for %1.",worldName]; ["dynamic"] call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grps_%1.sqf",_worldname]); diag_log format["Sarge's AI System: Dynamic spawn definitions have been configured for %1.",worldName]; }; if (SAR_useBlacklist) then { /* switch (_worldname) do { case "namalsk": {SAR_Blacklist = ["TraderZoneSebjan","NorthernBoatTrader","SouthernBoatTrader"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];}; case "altis": {SAR_Blacklist = ["MafiaTraderCity","TraderZoneSilderas","TraderZoneFolia"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];}; case "tanoa": {SAR_Blacklist = ["ExileMarker1","ExileMarker13","ExileMarker15","ExileMarker35","ExileMarker51"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];}; default {SAR_Blacklist = [];diag_log format ["Sarge's AI System: Blacklisted zones are not currently supported for %1!",worldName];}; }; */ }; if (SAR_static_spawning) then { //["static"] call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grps_%1.sqf",_worldname]); //diag_log format["Sarge's AI System: Static spawn definitions have been configured for %1.",_worldname]; }; if (SAR_Base_Gaurds) then { //call compile PreprocessFileLineNumbers "\addons\sarge\code\init_base_guards.sqf"; }; if (SAR_anim_heli) then { [900,1,5000,0,true] spawn SAR_fnc_AI_anim_heli; }; true;