/**************************************************************** File: UPSMON_doCreateMine.sqf Author: MONSADA Description: Parameter(s): Returns: ****************************************************************/ private ["_minetype","_soldier","_position","_dir","_minesnbr"]; _soldier = _this select 0; _grp = _this select 1; _position = [(_this select 2) select 0,(_this select 2) select 1,0]; _currPos = _this select 3; _minemag = _this select 4; if (isnil "_soldier") exitWith {}; _grp setvariable ["UPSMON_GrpinAction",true]; _minetype = ""; switch (_minemag) do { case "SLAMDirectionalMine_Wire_Mag": { _minetype = "SLAMDirectionalMine"; }; case "ATMine_Range_Mag": { _minetype = "ATMine"; }; }; //If not is Man or dead exit if (!alive _soldier || !canstand _soldier) exitwith {_grp setvariable ["UPSMON_GrpinAction",false];}; _soldier domove _position; _soldier disableAI "AUTOTARGET"; _soldier disableAI "TARGET"; _soldier setDestination [_position, "LEADER PLANNED", true]; if (!isnil "_soldier") then { waituntil {unitReady _soldier || moveToCompleted _soldier || moveToFailed _soldier || !alive _soldier || !canstand _soldier || ((getposATL _soldier) vectordistance _position <= 5)} }; if (moveToFailed _soldier || !alive _soldier || _soldier != vehicle _soldier || !canmove _soldier) exitwith {_grp setvariable ["UPSMON_GrpinAction",false];}; //Crouche //_soldier playMove "ainvpknlmstpslaywrfldnon_1"; sleep 1; if (isnil "_soldier") exitWith {_grp setvariable ["UPSMON_GrpinAction",false];}; if (!alive _soldier || !canstand _soldier) exitwith {_grp setvariable ["UPSMON_GrpinAction",false];}; _dir = getdir _soldier; _minesnbr = {_x == _minemag} count (magazines _soldier); [_minesnbr,_minetype,_minetype,_position,_dir,side _soldier] spawn UPSMON_spawnmines; //Remove magazines for "_x" from 0 to _minesnbr do { _soldier removeMagazineGlobal _minemag; }; //Prepare mine //_soldier playMoveNow "AinvPknlMstpSlayWrflDnon_medic"; sleep 1; if (alive _soldier) then { _soldier Domove _currPos; _soldier enableAI "AUTOTARGET"; _soldier enableAI "TARGET"; }; //Return to formation if (isnil "_soldier") exitWith {_grp setvariable ["UPSMON_GrpinAction",false];}; _grp setvariable ["UPSMON_GrpinAction",false];