/**************************************************************** File: UPSMON_DoFireFlare.sqf Author: Azroul13 Description: Parameter(s): Returns: ****************************************************************/ private["_unit","_muzzle","_munition","_target"]; _unit = _this select 0; _target = _this select 1; if (alive _unit) then { _targetpos = getposATL _target; _target = createVehicle ["UserTexture1m_F",[_targetpos select 0,_targetpos select 1,5], [], 0, "NONE"];; _weapon = primaryweapon _unit; _unit selectWeapon _weapon; [_unit,_targetpos,1.5] call UPSMON_DOwatch; sleep 2; _unit doTarget _target; sleep 8; if (alive _unit) then { _ammo = _unit ammo _weapon; _unit setAmmo [_weapon, 10]; _unit forceWeaponFire [_weapon, "FullAuto"]; _unit setAmmo [_weapon, _ammo]; sleep 1; _unit dowatch ObjNull; _unit doTarget ObjNull; }; Deletevehicle _target; };