// Leader lodout options SAR_band_leader_model = ["Epoch_Male_F","Epoch_Female_F"]; // DO NOT CHANGE THIS ARRAY! SAR_band_leader_uniform = [["U_I_C_Soldier_Bandit_1_F","U_I_C_Soldier_Bandit_2_F","U_I_C_Soldier_Bandit_3_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_5_F"],["U_CamoBiker_uniform"]]; SAR_band_leader_vest = []; SAR_band_leader_backpack = []; SAR_band_leader_primary = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"]; SAR_band_leader_pistol = []; SAR_band_leader_items = []; SAR_band_leader_tools = [["ItemMap",50],["ItemCompass",30],["NVGoggles",5],["ItemRadio",100]]; SAR_band_leader_skills = [ ["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier] ["aimingShake", 0.10, round(random 2)], ["aimingSpeed", 0.10, round(random 2)], ["spotDistance", 0.10, round(random 2)], ["spotTime", 0.10, round(random 2)], ["endurance", 0.10, round(random 2)], ["courage", 0.10, round(random 2)], ["reloadSpeed", 0.10, round(random 2)], ["commanding", 0.10, round(random 2)], ["general", 0.10, round(random 2)] ]; // Riflemen loadout options SAR_band_rifleman_model = ["Epoch_Male_F","Epoch_Female_F"]; // DO NOT CHANGE THIS ARRAY! SAR_band_rifleman_uniform = [["U_I_C_Soldier_Bandit_1_F","U_I_C_Soldier_Bandit_2_F","U_I_C_Soldier_Bandit_3_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_5_F"],["U_CamoBiker_uniform"]]; SAR_band_rifleman_vest = []; SAR_band_rifleman_backpack = []; SAR_band_rifleman_primary = ["arifle_Katiba_F","arifle_Mk20_F","arifle_MXC_F","arifle_MX_F","arifle_TRG21_F","arifle_TRG20_F"]; SAR_band_rifleman_pistol = []; SAR_band_rifleman_items = []; SAR_band_rifleman_tools = [["ItemMap",50],["ItemCompass",30]]; SAR_band_rifleman_skills = [ ["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier] ["aimingShake", 0.10, round(random 2)], ["aimingSpeed", 0.10, round(random 2)], ["spotDistance", 0.10, round(random 2)], ["spotTime", 0.10, round(random 2)], ["endurance", 0.10, round(random 2)], ["courage", 0.10, round(random 2)], ["reloadSpeed", 0.10, round(random 2)], ["commanding", 0.10, round(random 2)], ["general", 0.10, round(random 2)] ]; // Sniper loadout options SAR_band_sniper_model = ["Epoch_Male_F","Epoch_Female_F"]; // DO NOT CHANGE THIS ARRAY! SAR_band_sniper_uniform = [["U_I_C_Soldier_Bandit_1_F","U_I_C_Soldier_Bandit_2_F","U_I_C_Soldier_Bandit_3_F","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_5_F"],["U_CamoBiker_uniform"]]; SAR_band_sniper_vest = []; SAR_band_sniper_backpack = []; SAR_band_sniper_primary = ["srifle_DMR_02_F","arifle_MXM_F","srifle_DMR_04_F"]; SAR_band_sniper_pistol = []; SAR_band_sniper_items = []; SAR_band_sniper_tools = [["ItemMap",50],["ItemCompass",30]]; SAR_band_sniper_skills = [ ["aimingAccuracy",0.10, round(random 2)], // [skill, level, multiplier] ["aimingShake", 0.10, round(random 2)], ["aimingSpeed", 0.10, round(random 2)], ["spotDistance", 0.10, round(random 2)], ["spotTime", 0.10, round(random 2)], ["endurance", 0.10, round(random 2)], ["courage", 0.10, round(random 2)], ["reloadSpeed", 0.10, round(random 2)], ["commanding", 0.10, round(random 2)], ["general", 0.10, round(random 2)] ];