Sarge-AI/scripts/UPSMON/COMMON/Group/Init.sqf
Teh Dango 3ac749d64b 2.1.0
This is the latest stable version of Sarge AI for Arma 3: Exile.
2016-02-19 21:49:51 -05:00

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UPSMON_getleader = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_getleader.sqf";
UPSMON_SetLeaderGrp = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_SetLeaderGrp.sqf";
UPSMON_getunits = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_getunits.sqf";
UPSMON_getNearestSoldier = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_getNearestSoldier.sqf";
UPSMON_grptype = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_grptype.sqf";
UPSMON_GetStaticTeam = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_GetStaticTeam.sqf";
UPSMON_composeteam = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_composeteam.sqf";
UPSMON_analysegrp = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_analysegrp.sqf";
UPSMON_supstatestatus = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_supstatestatus.sqf";
UPSMON_checkmunition = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_checkmunition.sqf";
UPSMON_Isgrpstuck = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_Isgrpstuck.sqf";
UPSMON_IsRetreating = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_IsRetreating.sqf";
UPSMON_IsSurrending = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_IsSurrending.sqf";
UPSMON_Cangrpmaneuver = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_Cangrpmaneuver.sqf";
UPSMON_Supressfire = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_Supressfire.sqf";
UPSMON_ChangeFormation = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\Group\fnc\UPSMON_ChangeFormation.sqf";