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https://github.com/Teh-Dango/Sarge-AI.git
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65e4453908
Major Update. Now supporting DesolationRedux, Epoch and Exile.
59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
/****************************************************************
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File: UPSMON_surrended.sqf
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Author: MONSADA
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Description:
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Function to surrender AI soldier
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Parameter(s):
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Returns:
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****************************************************************/
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private ["_npc","_vehicle"];
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_npc = _this select 0;
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if (!alive _npc) exitwith {};
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_npc addrating -1000;
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_npc setcaptive true;
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sleep 0.5;
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_vehicle = vehicle _npc;
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if ( _npc != _vehicle || !(_npc iskindof "Man" )) then
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{
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_vehicle setcaptive true;
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if ( "Air" countType [_vehicle]>0) then
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{
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//Si acaba de entrar en el heli se define punto de aterrizaje
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if (_npc == driver _vehicle ) then
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{
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[_vehicle,getpos _vehicle] call UPSMON_MoveHeliback;
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};
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} else {
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[_transport,[_npc]] call UPSMON_UnitsGetOut;
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};
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//Esperamos a que esté parado
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waituntil {_npc == vehicle _npc || !alive _npc};
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};
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if (!alive _npc) exitwith {};
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_npc setcaptive true;
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_npc stop true;
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_npc setunitpos "UP";
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//If (_handweap != "") then {_npc action ["DropWeapon","GroundWeaponHolder" createVehicle getposATL _npc,handgunWeapon _npc];};
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_ground = createVehicle ["groundweaponholder", getposATL _npc, [], 0, "NONE"];
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If (primaryweapon _npc != "") then {_ground addWeaponCargo [primaryweapon _npc,1];};
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If (secondaryWeapon _npc != "") then {_ground addWeaponCargo [secondaryWeapon _npc,1];};
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If (handgunWeapon _npc != "") then {_ground addWeaponCargo [handgunWeapon _npc,1];};
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RemoveAllweapons _npc;
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sleep 1;
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_npc playMoveNow "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; |