mirror of
https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
65e4453908
Major Update. Now supporting DesolationRedux, Epoch and Exile.
69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
/****************************************************************
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File: UPSMON_Watchbino.sqf
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Author: Azroul13
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Description:
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Parameter(s):
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<--- Array of units
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Returns:
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Array of units
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****************************************************************/
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private ["_npc","_hasbinocular","_timeout","_colorstatus","_dir","_dirpos"];
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_npc = _this select 0;
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_lookingpos = _this select 1;
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_dir1 =[getposATL _npc, _lookingpos] call BIS_fnc_DirTo;
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If (!IsNull _npc) then
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{
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If (alive _npc) then
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{
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If (vehicle _npc == _npc) then
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{
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_hasbinocular = {_x == "Binocular"} count (weapons _npc);
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If (count _hasbinocular > 0) then
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{
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_timeout = time + 15;
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sleep 0.5;
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_npc selectWeapon "Binocular";
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//_colorstatus = ((group _npc) getvariable "UPSMON_Grpstatus") select 1;
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while {_timeout > time && alive _npc} do
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{
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_npc enableAI "anim";
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sleep 1;
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//_colorstatus = ((group _npc) getvariable "UPSMON_Grpstatus") select 1;
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If (!alive _npc) exitwith {};
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_dir2 = [(_dir1 + (random 70)),(_dir1 + ((random 100) + 190))] select (floor (random 2));
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_dirpos = [getposATL _npc,_dir2, 200] call UPSMON_GetPos2D;
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[_npc,_dirpos] call UPSMON_dowatch;
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sleep 0.7;
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_unit setDir _dir2;
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If (!alive _npc) exitwith {};
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_npc disableAI "anim";
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_npc dowatch objnull;
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};
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If (alive _npc) then {_npc lookat objNull;_npc enableAI "anim";_npc selectWeapon ((weapons _npc) select 0);};
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};
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}
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else
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{
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_timeout = time + 15;
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while {_timeout > time && alive _npc} do
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{
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sleep 1;
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//_colorstatus = ((group _npc) getvariable "UPSMON_Grpstatus") select 1;
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If (!alive _npc) exitwith {};
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_dir2 = [(_dir1 + (random 70)),(_dir1 + ((random 100) + 190))] select (floor (random 2));
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_dirpos = [getposATL _npc,_dir2, 200] call UPSMON_GetPos2D;
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[_npc,_dirpos] call UPSMON_dowatch;
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sleep 1;
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If (!alive _npc) exitwith {};
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_npc dowatch objnull;
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};
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};
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};
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}; |