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65e4453908
Major Update. Now supporting DesolationRedux, Epoch and Exile.
63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
/****************************************************************
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File: UPSMON_GetNearestCombat.sqf
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Author: Azroul13
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Description:
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Función que busca vehiculos cercanos y hace entrar a las unidades del lider
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Parameter(s):
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<--- leader
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<--- Vehicle types
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<--- Searching radius
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Returns:
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Array vehicles [[vehicles,emptypositions]]
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****************************************************************/
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private["_npc","_distance","_marker","_OCercanos","_emptypositions","_vehicles","_isuav","_inzone"];
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_npc = _this select 0;
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_distance = _this select 1;
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_marker = _this select 2;
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_OCercanos = [];
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_emptypositions = 0;
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_vehicles = [];
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_Cargocount = 0;
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_Gunnercount = 0;
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_Commandercount = 0;
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_Drivercount = 0;
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//Buscamos objetos cercanos
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_OCercanos = _npc nearentities [["StaticWeapon"], _distance];
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{
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_isuav = getnumber (configFile >> "cfgVehicles" >> (typeOf (_x)) >> "isUav");
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if (_isuav != 1) then
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{
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_inzone = true;
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_emptypositions = _x call UPSMON_Emptyturret;
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If (_marker != "") then
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{
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_inzone = [getposATL _x,_marker] call UPSMON_pos_fnc_isBlacklisted;
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};
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//ToDo check impact (locked _x != 2)
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if (locked _x == 1 || locked _x == 0 || locked _x == 3) then
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{
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If (damage _x == 0) then
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{
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If (canMove _x) then
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{
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If (_emptypositions > 0) then
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{
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If (_inzone) then
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{
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_vehicles pushback [_x,_emptypositions];
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};
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};
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}
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};
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};
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};
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}foreach _OCercanos;
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_vehicles; |