Sarge-AI/sarge/config.cpp
Teh Dango 65e4453908 2.4.0
Major Update. Now supporting DesolationRedux, Epoch and Exile.
2017-12-31 03:16:37 -05:00

94 lines
1.8 KiB
C++

/*
# Original #
Sarge AI System 1.5
Created for Arma 2: DayZ Mod
Author: Sarge
https://github.com/Swiss-Sarge
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Changes: Dango
http://www.hod-servers.com
https://github.com/Teh-Dango
*/
class CfgPatches {
class Sarge_AI {
requiredVersion = 1.36;
version = 2.4;
requiredAddons[] = {};
units[] = {};
weapons[] = {};
magazines[] = {};
ammo[] = {};
};
};
class CfgFunctions {
class SAR {
class main {
file = "addons\sarge\init";
class preInit {
preInit = 1;
};
class postInit {
postInit = 1;
};
};
class compiles {
file = "addons\sarge\code\functions";
class AI_anim_heli {};
class AI_despawn {};
class AI_guards {};
class AI_heli {};
class AI_hit {};
class AI_hit_vehicle {};
class AI_infantry {};
class AI_interact {};
class AI_killed {};
class AI_refresh {};
class AI_spawn {};
class AI_trace {};
class AI_trace_base {};
class AI_trace_vehicle {};
class AI_traders {};
class AI_vehicle {};
};
};
};
class CfgIdentities {
class id_SAR {
name = "id_SAR";
face = "WhiteHead_05";
glasses = "None";
speaker = "Male05ENG";
pitch = 1.00;
};
class id_SAR_band : id_SAR {
name = "id_SAR_band";
face = "PersianHead_A3_01";
speaker = "Male01PER";
};
class id_SAR_sold_lead : id_SAR {
name = "id_SAR_sold_lead";
face = "WhiteHead_02";
speaker = "Male05ENG";
};
class id_SAR_sold_man : id_SAR {
name = "id_SAR_sold_man";
face = "WhiteHead_03";
speaker = "Male06ENG";
};
class id_SAR_surv_lead : id_SAR {
name = "id_SAR_surv_lead";
face = "WhiteHead_04";
speaker = "Male07ENG";
};
class id_SAR_surv_man : id_SAR {
name = "id_SAR_surv_man";
face = "WhiteHead_05";
speaker = "Male08ENG";
};
};