Sarge-AI/scripts/UPSMON/COMMON/unit/fnc/UPSMON_CreateSmokeCover.sqf
Teh Dango 3ac749d64b 2.1.0
This is the latest stable version of Sarge AI for Arma 3: Exile.
2016-02-19 21:49:51 -05:00

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/****************************************************************
File: UPSMON_CreateSmokeCover.sqf
Author: Azroul13
Description:
Throw a grenade
Parameter(s):
Returns:
****************************************************************/
private ["_target","_units","_i","_vehicle","_role","_mags"];
_units = _this select 0;
_targetpos = _this select 1;
_i = 0;
{
if (_i >= 3) exitwith {};
If (alive _x) then
{
If (vehicle _x == _x) then
{
If (!([_x] call UPSMON_InBuilding)) then
{
If ("SmokeShell" in (magazines _x)) then
{
If (_x getvariable ["UPSMON_Supstate",""] != "SUPRESSED") then
{
_targetpos = [(_targetpos select 0) + ((random 10) - (random 20)) , (_targetpos select 1) + ((random 10) - (random 15)),_targetpos select 2];
[_x,_targetpos] spawn UPSMON_throw_grenade;
_i = _i + 1;
};
};
};
}
else
{
_vehicle = vehicle _x;
If (getNumber (configFile >> "CfgVehicles" >> typeof _vehicle >> "gunnerHasFlares") > 0) then
{
_role = assignedVehicleRole _vehicle;
If (count _role > 1) then
{
_mags = _vehicle weaponsTurret (_role select 1);
_smoke = false;
{
If (_x == "SmokeLauncher") then
{
_smoke = true;
};
} foreach _mags;
If (_smoke) then
{
_i = 3;
[_vehicle] call UPSMON_DoSmokeScreen;
};
};
};
};
};
} foreach _units;