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https://github.com/Teh-Dango/Sarge-AI.git
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3ac749d64b
This is the latest stable version of Sarge AI for Arma 3: Exile.
64 lines
1.4 KiB
Plaintext
64 lines
1.4 KiB
Plaintext
/****************************************************************
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File: UPSMON_CreateSmokeCover.sqf
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Author: Azroul13
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Description:
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Throw a grenade
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Parameter(s):
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Returns:
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****************************************************************/
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private ["_target","_units","_i","_vehicle","_role","_mags"];
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_units = _this select 0;
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_targetpos = _this select 1;
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_i = 0;
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{
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if (_i >= 3) exitwith {};
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If (alive _x) then
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{
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If (vehicle _x == _x) then
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{
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If (!([_x] call UPSMON_InBuilding)) then
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{
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If ("SmokeShell" in (magazines _x)) then
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{
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If (_x getvariable ["UPSMON_Supstate",""] != "SUPRESSED") then
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{
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_targetpos = [(_targetpos select 0) + ((random 10) - (random 20)) , (_targetpos select 1) + ((random 10) - (random 15)),_targetpos select 2];
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[_x,_targetpos] spawn UPSMON_throw_grenade;
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_i = _i + 1;
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};
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};
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};
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}
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else
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{
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_vehicle = vehicle _x;
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If (getNumber (configFile >> "CfgVehicles" >> typeof _vehicle >> "gunnerHasFlares") > 0) then
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{
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_role = assignedVehicleRole _vehicle;
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If (count _role > 1) then
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{
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_mags = _vehicle weaponsTurret (_role select 1);
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_smoke = false;
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{
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If (_x == "SmokeLauncher") then
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{
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_smoke = true;
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};
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} foreach _mags;
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If (_smoke) then
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{
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_i = 3;
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[_vehicle] call UPSMON_DoSmokeScreen;
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};
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};
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};
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};
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};
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} foreach _units; |