mirror of
https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
c5e98f17e6
Epoch Update
136 lines
6.0 KiB
Plaintext
136 lines
6.0 KiB
Plaintext
/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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https://www.hod-servers.com
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https://github.com/Teh-Dango
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*/
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private ["_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_check","_script_handler","_legendname"];
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diag_log format ["Sarge's AI System: Welcome to Sarge AI!"];
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diag_log format ["Sarge's AI System: Now initializing Sarge AI version %1 for %2",SAR_version,worldName];
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call compile preProcessFileLineNumbers "\addons\sarge\UPSMON\Init_UPSMON.sqf";
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call compile preProcessFileLineNumbers "\addons\sarge\code\functions\fn_functions.sqf";
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createCenter EAST;
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createCenter WEST;
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createCenter RESISTANCE;
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createCenter CIVILIAN;
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// unfriendly AI bandits
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EAST setFriend [EAST, 1];
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EAST setFriend [CIVILIAN, 1];
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EAST setFriend [WEST, 0];
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EAST setFriend [RESISTANCE, 0];
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// Players
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RESISTANCE setFriend [EAST, 0];
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RESISTANCE setFriend [WEST, 1];
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// friendly AI
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WEST setFriend [EAST, 0];
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WEST setFriend [RESISTANCE, 1];
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// Lets hope this helps with the AI's view of object locality
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/* waituntil {(!isNil "PublicServerIsLoaded")};
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waituntil {(PublicServerIsLoaded)}; */
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if (SAR_dynamic_spawning) then {
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_worldname = toLower worldName;
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if (!(_worldname in SAR_Maps)) exitWith {diag_log format ["Sarge's AI System: %1 does not currently support dynamic AI spawning! Dynamic AI spawning has been disabled!",_worldName];};
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diag_log format ["Sarge's AI System: Now generating dynamic map grid for %1.",_worldname];
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call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grid_%1.sqf",_worldname]);
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// Create grid system and triggers
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SAR_area_ = text format ["SAR_area_%1","x"];
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for "_i" from 0 to (_gridsize_y - 1) do
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{
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for "_ii" from 0 to (_gridsize_x - 1) do
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{
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// Marker Creation
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_markername = format["SAR_area_%1_%2",_ii,_i];
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_legendname = format["SAR_area_legend_%1_%2",_ii,_i];
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_this = createMarker[_markername,[_startx + (_ii * _gridwidth * 2),_starty + (_i * _gridwidth * 2)]];
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if (SAR_EXTREME_DEBUG) then {
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_this setMarkerAlpha 1;
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} else {
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_this setMarkerAlpha 0;
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};
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_this setMarkerShape "RECTANGLE";
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_this setMarkerType "mil_flag";
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_this setMarkerBrush "BORDER";
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_this setMarkerSize [_gridwidth, _gridwidth];
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call compile format ["SAR_area_%1_%2 = _this",_ii,_i];
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_this = createMarker[_legendname,[_startx + (_ii * _gridwidth * 2) + (_gridwidth - (_gridwidth/2)),_starty + (_i * _gridwidth * 2) - (_gridwidth - (_gridwidth/10))]];
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if(SAR_EXTREME_DEBUG) then {
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_this setMarkerAlpha 1;
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} else {
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_this setMarkerAlpha 0;
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};
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_this setMarkerShape "ICON";
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_this setMarkerType "mil_flag";
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_this setMarkerColor "ColorBlack";
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_this setMarkerText format["%1/%2",_ii,_i];
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_this setMarkerSize [.1, .1];
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// Trigger Statements
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_triggername = format["SAR_trig_%1_%2",_ii,_i];
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_this = createTrigger ["EmptyDetector", [_startx + (_ii * _gridwidth * 2),_starty + (_i * _gridwidth * 2)]];
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_this setTriggerArea [_gridwidth, _gridwidth, 0, true];
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_this setTriggerActivation ["ANY", "PRESENT", true];
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call compile format ["SAR_trig_%1_%2 = _this",_ii,_i];
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_trig_act_stmnt = format["if (SAR_DEBUG) then {diag_log 'SAR DEBUG: trigger on in %1';};[thislist,'%1'] spawn SAR_fnc_AI_spawn;",_triggername];
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_trig_deact_stmnt = format["if (SAR_DEBUG) then {diag_log 'SAR DEBUG: trigger off in %1';};[thislist,thisTrigger,'%1'] spawn SAR_fnc_AI_despawn;",_triggername];
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_trig_cond = "{isPlayer _x} count thisList > 0;";
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call compile format ["SAR_trig_%1_%2 ",_ii,_i] setTriggerStatements [_trig_cond,_trig_act_stmnt , _trig_deact_stmnt];
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// standard grid definition - maxgroups (ba,so,su) - probability (ba,so,su) - max group members (ba,so,su)
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SAR_AI_monitor set[count SAR_AI_monitor, [_markername,[SAR_max_grps_bandits,SAR_max_grps_soldiers,SAR_max_grps_survivors],[SAR_chance_bandits,SAR_chance_soldiers,SAR_chance_survivors],[SAR_max_grpsize_bandits,SAR_max_grpsize_soldiers,SAR_max_grpsize_survivors],[],[],[]]];
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};
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};
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diag_log format["Sarge's AI System: The map grid has been established for %1.",worldName];
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["dynamic"] call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grps_%1.sqf",_worldname]);
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diag_log format["Sarge's AI System: Dynamic spawn definitions have been configured for %1.",worldName];
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};
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if (SAR_useBlacklist) then {
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switch (_worldname) do {
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case "namalsk": {SAR_Blacklist = ["TraderZoneSebjan","NorthernBoatTrader","SouthernBoatTrader"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];};
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case "altis": {SAR_Blacklist = ["MafiaTraderCity","TraderZoneSilderas","TraderZoneFolia"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];};
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case "tanoa": {SAR_Blacklist = ["ExileMarker1","ExileMarker13","ExileMarker15","ExileMarker35","ExileMarker51"];diag_log format ["Sarge's AI System: Blacklisted zones are %1",SAR_Blacklist];};
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default {SAR_Blacklist = [];diag_log format ["Sarge's AI System: Blacklisted zones are not currently supported for %1!",worldName];};
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};
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};
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["static"] call compile preprocessFileLineNumbers (format ["\addons\sarge\code\map_config\SAR_cfg_grps_%1.sqf",_worldname]);
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diag_log format["Sarge's AI System: Static spawn definitions have been configured for %1.",_worldname];
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if (SAR_Base_Gaurds) then {
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call compile PreprocessFileLineNumbers "\addons\sarge\code\init_base_guards.sqf";
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};
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if (SAR_anim_heli) then {
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nul = [900,1,10000,0,true] spawn SAR_fnc_AI_anim_heli;
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}; |