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118 lines
3.7 KiB
Plaintext
118 lines
3.7 KiB
Plaintext
/*
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IMPORTANT: The grid squares are named like : SAR_area_0_0
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where the first 0 is the x counter, and the second 0 the y counter.
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So to adress the bottom left square in the grid, you use SAR_area_0_0.
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The square above that one would be: SAR_area_0_1
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the square one to the right of the bottom left square is SAR_area_1_0
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You want to change the number arrays in the below lines:
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The order for these numbers is always [BANDIT, SURVIVOR, SOLDIER]
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Lets take an example for Chernarus
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// Kamenka, 0 bandit groups, 1 soldier groups, 2 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
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_check = [["max_grps","rnd_grps","max_p_grp"],[[0,1,2],[0,75,100],[0,4,3]],"SAR_area_0_0"] call SAR_AI_mon_upd;
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[[0,1,2],[0,75,100],[0,4,3]]
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the first set of numbers : 0,1,2
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stands for
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0 bandit groups
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1 soldier group
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2 surivors groups
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thats the max that can spawn in this grid
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the second set of numbers : 0,75,100
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that means:
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0% probability to spawn bandit groups
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75% for soldiers
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100% for survivors
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the last set of numbers : 0,4,3
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thats the maximum number of ppl in the group (plus 1 leader)
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0 bandits
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max 4 (+1 leader) soldiers
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max 3 (+1 leader) survivors
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this number is randomized
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*/
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// --------------------------------------------------
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// grid definition for the automatic spawn system
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//
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// examples see the chernarus file
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// --------------------------------------------------
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_type = _this select 0;
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// grid definition for the automatic spawn system
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if ((_type isEqualTo "dynamic") && SAR_dynamic_spawning) then {
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// add entries here ...
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};
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if (_type isEqualTo "static") then {
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// ---------------------------------------------------------------
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// Definition of area markers for static spawns
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// ---------------------------------------------------------------
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// add if needed, see examples in the chernarus file
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// ----------------------------------------------------------------------------------------
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// End of area marker definition section
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// ----------------------------------------------------------------------------------------
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diag_log format["SAR_AI: Area & Trigger definition finalized"];
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diag_log format["SAR_AI: Static Spawning for Helicopter patrols started"];
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//
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// Static, predefined heli patrol areas with configurable units
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//
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// Parameters used:
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// Areaname
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// 1,2,3 = soldier, survivors, bandits
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//
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// add if needed, see examples in the chernarus file
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diag_log format["SAR_AI: Static Spawning for Helicopter patrols finished"];
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//---------------------------------------------------------------------------------
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// Static, predefined infantry patrols in defined areas with configurable units
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//---------------------------------------------------------------------------------
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// Example: [SAR_area_DEBUG,1,0,1,""] call SAR_AI;
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//
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// SAR_area_DEBUG = areaname (must have been defined further up)
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// 1 = type of group (1 = soldiers, 2 = survivors, 3 = bandits)
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// 0 = amount of snipers in the group
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// 1 = amount of rifleman in the group
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//
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//
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// Example entries:
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// SARGE DEBUG - Debug group
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// military, 0 snipers, 1 riflemen, patrol
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//[SAR_area_DEBUG,1,0,1,""] call SAR_AI;
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// military, 2 snipers, 4 riflemen, patrol
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//[SAR_area_DEBUG,1,2,4,""] call SAR_AI;
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// survivors, 1 snipers, 3 riflemen, patrolling the NWAF
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//[SAR_marker_helipatrol_nwaf,2,1,3,""] call SAR_AI;
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// bandits, 5 snipers, 2 riflemen, patrolling the NWAF
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//[SAR_marker_helipatrol_nwaf,3,5,2,""] call SAR_AI;
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//---------------------------------------------------------------------------------
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// add here if needed
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// ---- end of configuration area ----
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diag_log format["SAR_AI: Static Spawning for infantry patrols finished"];
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};
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