mirror of
https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
102 lines
3.2 KiB
Plaintext
102 lines
3.2 KiB
Plaintext
/*
|
|
# Original #
|
|
Sarge AI System 1.5
|
|
Created for Arma 2: DayZ Mod
|
|
Author: Sarge
|
|
https://github.com/Swiss-Sarge
|
|
|
|
# Fork #
|
|
Sarge AI System 2.0+
|
|
Modded for Arma 3: Exile Mod
|
|
Changes: Dango
|
|
http://www.hod-servers.com
|
|
|
|
*/
|
|
private ["_ai","_sleeptime","_veh_weapons","_vehicle","_weapons","_reloadmag","_magazintypes","_legit_weapon","_weap_obj"];
|
|
|
|
if (!isServer) exitWith {};
|
|
|
|
_ai = _this select 0;
|
|
|
|
_magazintypes =[];
|
|
_reloadmag = false;
|
|
_weapons = weapons _ai;
|
|
|
|
_sleeptime = SAR_REAMMO_INTERVAL;
|
|
|
|
while {alive _ai} do {
|
|
|
|
_vehicle = vehicle _ai;
|
|
if(_vehicle != _ai) then { // NPC in vehicle, we are only reloading vehicle ammo and refueling the vehicle if needed
|
|
|
|
// check if low on ammo & fuel
|
|
_veh_weapons = weapons _vehicle;
|
|
|
|
_legit_weapon = false;
|
|
{
|
|
if (!([_x,"CarHorn"] call SAR_isKindOf_weapon)) then {
|
|
_legit_weapon = true;
|
|
_weap_obj = _x;
|
|
};
|
|
} foreach _veh_weapons;
|
|
|
|
if(_legit_weapon) then {
|
|
|
|
if(_vehicle ammo _weap_obj < 11) then {
|
|
_vehicle setVehicleAmmo 1;
|
|
if (SAR_EXTREME_DEBUG) then {diag_log "SAR EXTREME DEBUG: Vehicle got new ammo";};
|
|
};
|
|
|
|
};
|
|
|
|
if(fuel _vehicle < 0.2) then {
|
|
_vehicle setFuel 1;
|
|
if (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG: Vehicle refueled";};
|
|
};
|
|
|
|
} else { // NPC not in a vehicle
|
|
|
|
// loop through weapons array
|
|
{
|
|
// check if weapon rifle exists on AI
|
|
if([_x,"Rifle"] call SAR_isKindOf_weapon) then {
|
|
|
|
_reloadmag = true;
|
|
_magazintypes = getArray (configFile >> "CfgWeapons" >> _x >> "magazines");
|
|
|
|
// loop through valid magazines of weapon and check if there is a magazine for that weapon on the AI
|
|
{
|
|
if (_x in magazines _ai) then {
|
|
_reloadmag = false;
|
|
};
|
|
} foreach _magazintypes;
|
|
|
|
if (!(someAmmo _ai) || {_reloadmag}) then {
|
|
_ai removeMagazines (_magazintypes select 0);
|
|
_ai addMagazine (_magazintypes select 0);
|
|
if (SAR_EXTREME_DEBUG) then {diag_log format["SAR_EXTREME_DEBUG: Infantry reloaded a magazine (%1) for a rifle (%2).",(_magazintypes select 0),_x];};
|
|
};
|
|
};
|
|
|
|
if([_x,"Pistol"] call SAR_isKindOf_weapon) then {
|
|
|
|
_reloadmag = true;
|
|
_magazintypes = getArray (configFile >> "CfgWeapons" >> _x >> "magazines");
|
|
// loop through valid magazines of weapon and check if there is a magazine for that weapon on the AI
|
|
{
|
|
if (_x in magazines _ai) then {
|
|
_reloadmag = false;
|
|
};
|
|
} foreach _magazintypes;
|
|
|
|
if (!(someAmmo _ai) || {_reloadmag}) then {
|
|
_ai removeMagazines (_magazintypes select 0);
|
|
_ai addMagazine (_magazintypes select 0);
|
|
if (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG: Infantry reloaded a magazine for a pistol.";};
|
|
};
|
|
};
|
|
|
|
} foreach _weapons;
|
|
};
|
|
sleep _sleeptime;
|
|
}; |