mirror of
https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
233 lines
7.0 KiB
Plaintext
233 lines
7.0 KiB
Plaintext
/*
|
|
# Original #
|
|
Sarge AI System 1.5
|
|
Created for Arma 2: DayZ Mod
|
|
Author: Sarge
|
|
https://github.com/Swiss-Sarge
|
|
|
|
# Fork #
|
|
Sarge AI System 2.0+
|
|
Modded for Arma 3: Exile Mod
|
|
Changes: Dango
|
|
http://www.hod-servers.com
|
|
|
|
*/
|
|
private ["_ai_type","_riflemenlist","_side","_leader_group","_patrol_area_name","_rndpos","_groupheli","_heli","_leader","_man2heli","_man3heli","_argc","_grouptype","_respawn","_leader_weapon_names","_leader_items","_leader_tools","_soldier_weapon_names","_soldier_items","_soldier_tools","_leaderskills","_sniperskills","_ups_para_list","_type","_error","_respawn_time","_leadername"];
|
|
|
|
if (!isServer) exitWith {};
|
|
|
|
_patrol_area_name = _this select 0;
|
|
_argc = count _this;
|
|
_error = false;
|
|
|
|
if (_argc > 1) then {
|
|
_grouptype = _this select 1;
|
|
switch (_grouptype) do
|
|
{
|
|
case 1:
|
|
{
|
|
_side = SAR_AI_friendly_side;
|
|
_type = "sold";
|
|
_ai_type = "AI Military";
|
|
_ai_id = "id_SAR_sold_man";
|
|
};
|
|
case 2:
|
|
{
|
|
_side = SAR_AI_friendly_side;
|
|
_type = "surv";
|
|
_ai_type = "AI Survivor";
|
|
_ai_id = "id_SAR_surv_lead";
|
|
};
|
|
case 3:
|
|
{
|
|
_side = SAR_AI_unfriendly_side;
|
|
_type = "band";
|
|
_ai_type = "AI Bandit";
|
|
_ai_id = "id_SAR_band";
|
|
};
|
|
};
|
|
} else {
|
|
_error = true;
|
|
};
|
|
|
|
if (_argc > 2) then {
|
|
_respawn = _this select 2;
|
|
} else {
|
|
_respawn = false;
|
|
};
|
|
|
|
if (_argc > 3) then {
|
|
_respawn_time = _this select 3;
|
|
} else {
|
|
_respawn_time = SAR_respawn_waittime;
|
|
};
|
|
|
|
if (_error) exitWith {diag_log "SAR_AI: Heli patrol setup failed, wrong parameters passed!";};
|
|
|
|
_leaderNPC = call compile format ["SAR_leader_%1_list",_type];
|
|
_riflemenlist = call compile format ["SAR_soldier_%1_list",_type];
|
|
/*
|
|
_leaderskills = call compile format ["SAR_leader_%1_skills",_type];
|
|
_sniperskills = call compile format ["SAR_sniper_%1_skills",_type];
|
|
*/
|
|
_leader_weapon_names = ["leader",_type] call SAR_unit_loadout_weapons;
|
|
_leader_items = ["leader",_type] call SAR_unit_loadout_items;
|
|
_leader_tools = ["leader",_type] call SAR_unit_loadout_tools;
|
|
|
|
// get a random starting position, UPSMON will handle the rest
|
|
_rndpos = [_patrol_area_name] call UPSMON_pos;
|
|
|
|
_groupheli = createGroup _side;
|
|
|
|
// protect group from being deleted by DayZ
|
|
_groupheli setVariable ["SAR_protect",true,true];
|
|
|
|
// create the vehicle
|
|
_heli = createVehicle [(SAR_heli_type call BIS_fnc_selectRandom), [(_rndpos select 0) + 10, _rndpos select 1, 80], [], 0, "FLY"];
|
|
_heli setFuel 1;
|
|
_heli setVariable ["Sarge",1,true];
|
|
_heli engineon true;
|
|
_heli setVehicleAmmo 1;
|
|
|
|
[_heli] joinSilent _groupheli;
|
|
sleep 1;
|
|
|
|
_leader = _groupheli createunit [(_leaderNPC call BIS_fnc_selectRandom), [(_rndpos select 0) + 10, _rndpos select 1, 0], [], 0.5, "NONE"];
|
|
|
|
[_leader,_leader_weapon_names,_leader_items,_leader_tools] call SAR_unit_loadout;
|
|
|
|
[_leader] spawn SAR_AI_trace_veh;
|
|
switch (_grouptype) do
|
|
{
|
|
case 1:{_leader setIdentity "id_SAR_sold_man";};
|
|
case 2:{_leader setIdentity "id_SAR_surv_lead";};
|
|
case 3:{_leader setIdentity "id_SAR_band";};
|
|
};
|
|
[_leader] spawn SAR_AI_reammo;
|
|
|
|
_leader addMPEventHandler ["MPkilled", {Null = _this spawn SAR_AI_killed;}];
|
|
_leader addMPEventHandler ["MPHit", {Null = _this spawn SAR_AI_hit;}];
|
|
|
|
_leader moveInDriver _heli;
|
|
_leader assignAsDriver _heli;
|
|
|
|
[_leader] joinSilent _groupheli;
|
|
|
|
/*
|
|
{
|
|
_leader setskill [_x select 0,(_x select 1 +(floor(random 2) * (_x select 2)))];
|
|
} foreach _leaderskills;
|
|
|
|
SAR_leader_number = SAR_leader_number + 1;
|
|
_leadername = format["SAR_leader_%1",SAR_leader_number];
|
|
|
|
_leader setVehicleVarname _leadername;
|
|
_leader setVariable ["SAR_leader_name",_leadername,false];
|
|
*/
|
|
// store AI type on the AI
|
|
_leader setVariable ["SAR_AI_type",_ai_type + " Leader",false];
|
|
/*
|
|
// set behaviour & speedmode
|
|
_leader setspeedmode "FULL";
|
|
_leader setBehaviour "AWARE";
|
|
*/
|
|
// Gunner 1
|
|
_man2heli = _groupheli createunit [_riflemenlist call BIS_fnc_selectRandom, [(_rndpos select 0) - 30, _rndpos select 1, 0], [], 0.5, "NONE"];
|
|
|
|
_soldier_weapon_names = ["rifleman",_type] call SAR_unit_loadout_weapons;
|
|
_soldier_items = ["rifleman",_type] call SAR_unit_loadout_items;
|
|
_soldier_tools = ["rifleman",_type] call SAR_unit_loadout_tools;
|
|
[_man2heli,_soldier_weapon_names,_soldier_items,_soldier_tools] call SAR_unit_loadout;
|
|
|
|
_man2heli moveInTurret [_heli,[0]];
|
|
|
|
[_man2heli] spawn SAR_AI_trace_veh;
|
|
switch (_grouptype) do
|
|
{
|
|
case 1:{_man2heli setIdentity "id_SAR_sold_man";};
|
|
case 2:{_man2heli setIdentity "id_SAR_surv_lead";};
|
|
case 3:{_man2heli setIdentity "id_SAR_band";};
|
|
};
|
|
[_man2heli] spawn SAR_AI_reammo;
|
|
|
|
_man2heli addMPEventHandler ["MPkilled", {Null = _this spawn SAR_AI_killed;}];
|
|
_man2heli addMPEventHandler ["MPHit", {Null = _this spawn SAR_AI_hit;}];
|
|
|
|
[_man2heli] joinSilent _groupheli;
|
|
/*
|
|
// set skills
|
|
{
|
|
_man2heli setskill [_x select 0,(_x select 1 +(floor(random 2) * (_x select 2)))];
|
|
} foreach _sniperskills;
|
|
*/
|
|
// store AI type on the AI
|
|
_man2heli setVariable ["SAR_AI_type",_ai_type,false];
|
|
|
|
|
|
//Gunner 2
|
|
_man3heli = _groupheli createunit [_riflemenlist call BIS_fnc_selectRandom, [_rndpos select 0, (_rndpos select 1) + 30, 0], [], 0.5, "NONE"];
|
|
|
|
_soldier_weapon_names = ["rifleman",_type] call SAR_unit_loadout_weapons;
|
|
_soldier_items = ["rifleman",_type] call SAR_unit_loadout_items;
|
|
_soldier_tools = ["rifleman",_type] call SAR_unit_loadout_tools;
|
|
|
|
[_man3heli,_soldier_weapon_names,_soldier_items,_soldier_tools] call SAR_unit_loadout;
|
|
|
|
_man3heli moveInTurret [_heli,[1]];
|
|
|
|
[_man3heli] spawn SAR_AI_trace_veh;
|
|
switch (_grouptype) do
|
|
{
|
|
case 1:{_man3heli setIdentity "id_SAR_sold_man";};
|
|
case 2:{_man3heli setIdentity "id_SAR_surv_lead";};
|
|
case 3:{_man3heli setIdentity "id_SAR_band";};
|
|
};
|
|
[_man3heli] spawn SAR_AI_reammo;
|
|
|
|
_man3heli addMPEventHandler ["MPkilled", {Null = _this spawn SAR_AI_killed;}];
|
|
_man3heli addMPEventHandler ["MPHit", {Null = _this spawn SAR_AI_hit;}];
|
|
|
|
[_man3heli] joinSilent _groupheli;
|
|
/*
|
|
// set skills
|
|
{
|
|
_man3heli setskill [_x select 0,(_x select 1 +(floor(random 2) * (_x select 2)))];
|
|
} foreach _sniperskills;
|
|
*/
|
|
// store AI type on the AI
|
|
_man3heli setVariable ["SAR_AI_type",_ai_type,false];
|
|
|
|
// initialize upsmon for the group
|
|
_ups_para_list = [_leader,_patrol_area_name,'NOFOLLOW','AWARE','SPAWNED','DELETE:',SAR_DELETE_TIMEOUT];
|
|
|
|
if (_respawn) then {
|
|
_ups_para_list pushBack ['RESPAWN'];
|
|
_ups_para_list pushBack ['RESPAWNTIME:'];
|
|
_ups_para_list pushBack [_respawn_time];
|
|
};
|
|
|
|
_ups_para_list spawn UPSMON;
|
|
|
|
if (SAR_HC) then {
|
|
{
|
|
_hcID = getPlayerUID _x;
|
|
if(_hcID select [0,2] isEqualTo 'HC')then {
|
|
_SAIS_HC = _groupheli setGroupOwner (owner _x);
|
|
if (_SAIS_HC) then {
|
|
if (SAR_DEBUG) then {
|
|
diag_log format ["Sarge's AI System: Moved group %1 to Headless Client %2",_groupheli,_hcID];
|
|
};
|
|
} else {
|
|
if (SAR_DEBUG) then {
|
|
diag_log format ["Sarge's AI System: Moving group %1 to Headless Client %2 has failed",_groupheli,_hcID];
|
|
};
|
|
};
|
|
};
|
|
} forEach allPlayers;
|
|
};
|
|
|
|
if(SAR_DEBUG) then {
|
|
diag_log format["Sarge's AI System: AI Heli patrol (%2) spawned in: %1.",_patrol_area_name,_groupheli];
|
|
};
|
|
|
|
_groupheli; |