mirror of
https://github.com/Teh-Dango/Sarge-AI.git
synced 2024-08-30 16:32:11 +00:00
3ac749d64b
This is the latest stable version of Sarge AI for Arma 3: Exile.
15 lines
1.6 KiB
Plaintext
15 lines
1.6 KiB
Plaintext
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UPSMON_GetNearestBuildings = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_GetNearestBuildings.sqf";
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UPSMON_GetNearestBuilding = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_GetNearestBuilding.sqf";
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UPSMON_filterbuilding = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_filterbuilding.sqf";
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UPSMON_checkdoorposition = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_checkdoorposition.sqf";
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UPSMON_Checkfreebldpos = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_Checkfreebldpos.sqf";
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UPSMON_Checkfreebldpos2 = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_Checkfreebldpos2.sqf";
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UPSMON_checkwindowposition = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_checkwindowposition.sqf";
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UPSMON_gethighestbldpos = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_gethighestbldpos.sqf";
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UPSMON_Isroof = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_Isroof.sqf";
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UPSMON_Inbuilding = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_Inbuilding.sqf";
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UPSMON_SortOutBldpos = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_SortOutBldpos.sqf";
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UPSMON_UnitWatchDir = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_UnitWatchDir.sqf";
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UPSMON_WillSee = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_WillSee.sqf"; |