Sarge-AI/scripts/UPSMON/COMMON/buildings/Init.sqf
Teh Dango 3ac749d64b 2.1.0
This is the latest stable version of Sarge AI for Arma 3: Exile.
2016-02-19 21:49:51 -05:00

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UPSMON_GetNearestBuildings = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_GetNearestBuildings.sqf";
UPSMON_GetNearestBuilding = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_GetNearestBuilding.sqf";
UPSMON_filterbuilding = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_filterbuilding.sqf";
UPSMON_checkdoorposition = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_checkdoorposition.sqf";
UPSMON_Checkfreebldpos = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_Checkfreebldpos.sqf";
UPSMON_Checkfreebldpos2 = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_Checkfreebldpos2.sqf";
UPSMON_checkwindowposition = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_checkwindowposition.sqf";
UPSMON_gethighestbldpos = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_gethighestbldpos.sqf";
UPSMON_Isroof = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_Isroof.sqf";
UPSMON_Inbuilding = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_Inbuilding.sqf";
UPSMON_SortOutBldpos = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_SortOutBldpos.sqf";
UPSMON_UnitWatchDir = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_UnitWatchDir.sqf";
UPSMON_WillSee = compile preProcessFileLineNumbers "Scripts\UPSMON\COMMON\buildings\fnc\UPSMON_WillSee.sqf";