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99 lines
4.7 KiB
Plaintext
99 lines
4.7 KiB
Plaintext
/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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https://www.hod-servers.com
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*/
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#### Rolling Changes ####
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[New] Protected Zones
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- Safe zones will be changed into a zone that is no longer restricted.
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- Players that attack others will be shot on sight by armed guards.
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- Feature will be on a toggle to turn this feature on and off by admins.
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[New] Dynamic Map Support
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- All maps will be supported by way of dynamic grid creation rather than pre defined grids.
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[Update] AI Behaviour
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- AI will have more behavioral options such as walking, wepaon position and similar to further the realism.
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- AI leaders will provide medical assistance if they have the materials to provide it.
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- Players may ask the leader of an AI group to help them and the AI will decide if they should or not.
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[Change] Spawn Methods
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- Static spawns will be created from it's own file rather than out of the map_config files from now on.
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- Map_config files to adjust dynamic spawns will be called from a single file to make adjustments easier.
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2.2.3 Current
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[Fix] Static infantry now spawn as intended.
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[Update] UPSMON scripts have been merged with the Sarge PBO.
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2.2.2
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[Fix] Hotfix for AI stealing vehicles.
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2.2.1
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[Update] Sarge AI and UPSMON have been converted to an addon format.
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2.1.7
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Sarge AI is now in transition to becoming an official addon. The Sarge AI code has been converted and the UPSMON may be converted slowly or replaced completely.
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The installation instructions have changed drastically compared to the mission PBO version.
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2.1.6
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If you are using a headless client and you install the development version you MUST REMOVE ELEC_DETEC VERSION COMPLETELY.
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This method will autimaticlly detect where the headless client is and use it without and configurations needed.
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Headless Client
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-HC logic has been reverted back to a more Arma friendly method despite a bug with bandit AI groups.
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-Bandits within groups will sometimes spawn as a different side than intended and will be killed by non bugged badits.
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-Bandit max group count has been doubled to offset the effect of this HC bandit bug.
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Dynamic Heli Spawns
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-Huge failure! LOL, put on hold for better development.
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Experience System
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-AI will now start at level 1 and level up depending on individual experience ratings.
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-Working on restoring damage reduction/additions based on AI level.
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2.1.5 Changes
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>[Update] Improved HC spawning logic to provide a better HC experience.
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[New] AI backpacks have been added and should no longer spawn with items.
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[New] AI will now have a sidearm in addition to their main weapon.
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[New] Added more clothing options to all AI to improve asthetics.
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>[New] Added a variable to control the Sarge AI system chat messages.
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[New] Added a variable to control the AI's ability to speak and use side chat.
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>[New] Added a persistent variable to track friendly and hostile kills.
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[Fix] Fixed a bug that caused some friendly AI to appear as a bandit.
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2.1.0 Changes
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[Removed] The experience system for the AI has been removed.
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[Removed] SHK pos was removed since the latest UPSMON already provides the functionality.
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[Removed] The vehicle fix has been removed as it is no longer required for sarge ai.
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[Removed] The group monitor function was removed becuase it was not serving much of a purpose.
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[Removed] The custom random selection function was removed and replaced with the BIS function.
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[Removed] AI skills have been removed and will be adjusted according to the mission settings for now.
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[New] An updated version of the UPSMON feature has replaced the outdated Arma 2 version.
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[Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks.
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[Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions.
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2.0.5 Changes
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[Fix] Added a catch to ensure variables are established before they are called to prevent log spamming.
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[Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns.
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[Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work.
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2.0.4 Changes
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[New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected.
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[Change] Vehicle fix has been disabled as it may no longer be needed.
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[Bug] Respect rewards and penalties are not currently saving to the database when using the headless client.
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2.0.3 Changes
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[Fixed] Resolved an issue with variable SAR_Heli_Shield.
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[Fixed] Resolved an issue with variable SAR_Circle.
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