Sarge-AI/ModName.MapName/scripts/UPSMON/MON_artillery_add.sqf
Teh Dango 65e4453908 2.4.0
Major Update. Now supporting DesolationRedux, Epoch and Exile.
2017-12-31 03:16:37 -05:00

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/* =====================================================================================================
MON_spawn.sqf
Author: Monsada (chs.monsada@gmail.com)
Comunidad Hispana de Simulación:
http://www.simulacion-esp.com
=====================================================================================================
Parámeters: [_artillery,(_rounds,_area,_cadence,_mincadence)] execvm "scripts\UPSMON\MON_artillery_add.sqf";
<- _artillery object to attach artillery script, must be an object with gunner.
<- ( _rounds ) number of rounds for the artillery [FLARE,SMOKE,HE]
<- ( _area ) Dispersion area, 150m by default
<- ( _maxcadence ) Cadence of fire, is random between min, default 10s
<- ( _mincadence ) Minimum cadence, default 5s
=====================================================================================================
1. Place a static weapon on map.
2. Exec module in int of static weapon
nul=[this] execVM "scripts\UPSMON\MON_artillery_add.sqf";
1. Be sure static weapon has a gunner or place a "fortify" squad near, this will make squad to take static weapon.
2. Create a trigger in your mission for setting when to fire. Set side artillery variable to true:
UPSMON_ARTILLERY_EAST_FIRE = true;
This sample will do east artilleries to fire on known enemies position, when you want to stop fire set to false.
For more info:
http://dev-heaven.net/projects/upsmon/wiki/Artillery_module
=====================================================================================================*/
//if (!isserver) exitWith {};
if (!isServer) exitWith {};
//Waits until UPSMON is init
waitUntil {!isNil("UPSMON_INIT")};
waitUntil {UPSMON_INIT==1};
private ["_area","_maxcadence","_mincadence","_rounds","_vector","_grpmission","_grp","_cfgArtillery","_grpunits","_batteryunits","_assistsmortar","_unit","_vehicle","_result","_staticteam","_artimuntype","_id","_foundshell","_foundsmoke","_foundrocket","_foundillum","_vector","_sidearty"];
_area = 50;
_maxcadence = 6;
_mincadence = 3;
_rounds = [10,30,50];
_unit = _this select 0;
If (!alive _unit) exitwith {};
_grp = group _unit;
if ((count _this) > 1) then {_rounds = _this select 1;};
if ((count _this) > 2) then {_area = _this select 2;};
if ((count _this) > 3) then {_maxcadence = _this select 3;};
if ((count _this) > 4) then {_mincadence = _this select 4;};
_grp setvariable ["UPSMON_Artilleryarea",_area];
_grp setvariable ["UPSMON_Artillerymaxcadence",_maxcadence];
_grp setvariable ["UPSMON_Artillerymincadence",_mincadence];
[_unit,"DummyUPSMONMarker","NOWP3"] spawn UPSMON;