_time = (round(300-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals
_hours = (floor(_time/60));
_minutes = (_time - (_hours * 60));
_damage = round ((1 - (damage player)) * 100);
_thirst = round((EPOCH_playerThirst/2500) * 100);
_hunger = round((EPOCH_playerHunger/5000) * 100);
switch(_minutes) do
{
case 9: {_minutes = "09"};
case 8: {_minutes = "08"};
case 7: {_minutes = "07"};
case 6: {_minutes = "06"};
case 5: {_minutes = "05"};
case 4: {_minutes = "04"};
case 3: {_minutes = "03"};
case 2: {_minutes = "02"};
case 1: {_minutes = "01"};
case 0: {_minutes = "00"};
};
((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetStructuredText parseText format