waitUntil {!(isNull (findDisplay 46))};
disableSerialization;
_rscLayer = "osefStatusBar" call BIS_fnc_rscLayer;
_rscLayer cutRsc["osefStatusBar","PLAIN"];
[] spawn {
sleep 5;
_counter = 180;
_timeSinceLastUpdate = 0;
while {true} do
{
sleep 1;
_counter = _counter - 1;
_time = (round(300-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals
_hours = (floor(_time/60));
_minutes = (_time - (_hours * 60));
_damage = round ((1 - (damage player)) * 100);
_thirst = round((EPOCH_playerThirst/2500) * 100);
_hunger = round((EPOCH_playerHunger/5000) * 100);
switch(_minutes) do
{
case 9: {_minutes = "09"};
case 8: {_minutes = "08"};
case 7: {_minutes = "07"};
case 6: {_minutes = "06"};
case 5: {_minutes = "05"};
case 4: {_minutes = "04"};
case 3: {_minutes = "03"};
case 2: {_minutes = "02"};
case 1: {_minutes = "01"};
case 0: {_minutes = "00"};
};
((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetStructuredText parseText format
["
%1
%2
%3
%4
%5
%6
%7
%8:%9",
round diag_fps, _hunger, _thirst, _damage, EPOCH_playerToxicity, EPOCH_playerRadiation, EPOCH_playerCrypto, _hours, _minutes, _counter];
};
};