waitUntil {!(isNull (findDisplay 46))}; disableSerialization; _rscLayer = "osefStatusBar" call BIS_fnc_rscLayer; _rscLayer cutRsc["osefStatusBar","PLAIN"]; [] spawn { sleep 5; _counter = 180; _timeSinceLastUpdate = 0; while {true} do { sleep 1; _counter = _counter - 1; _time = (round(300-(serverTime)/60)); //edit the '240' (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); _damage = round ((1 - (damage player)) * 100); _thirst = round((EPOCH_playerThirst/2500) * 100); _hunger = round((EPOCH_playerHunger/5000) * 100); switch(_minutes) do { case 9: {_minutes = "09"}; case 8: {_minutes = "08"}; case 7: {_minutes = "07"}; case 6: {_minutes = "06"}; case 5: {_minutes = "05"}; case 4: {_minutes = "04"}; case 3: {_minutes = "03"}; case 2: {_minutes = "02"}; case 1: {_minutes = "01"}; case 0: {_minutes = "00"}; }; ((uiNamespace getVariable "osefStatusBar")displayCtrl 1000)ctrlSetStructuredText parseText format [" %1 %2 %3 %4 %5 %6 %7 %8:%9", round diag_fps, _hunger, _thirst, _damage, EPOCH_playerToxicity, EPOCH_playerRadiation, EPOCH_playerCrypto, _hours, _minutes, _counter]; }; };