diff --git a/VAMP_vehDegrade.sqf b/VAMP_vehDegrade.sqf deleted file mode 100644 index bd5c6a2..0000000 --- a/VAMP_vehDegrade.sqf +++ /dev/null @@ -1,173 +0,0 @@ -/* Script written by Vampire (vampuricgaming.net) - Idea by KPABATOK & Moist_Pretzels on EpochMod.com */ - -/* -------------------------------------------------------------------------------- */ - -// Master On Switch - set to false to disable script -VAMP_degradeOn = true; - -// How long to wait before degrading a driven vehicle -// The higher the time the less likely the player will have driven it long enough -// Too low and the vehicle falls apart too quickly -// Time in seconds - Increase if you are seeing server fps loss -VAMP_degradeWait = 600; // Default 10 Mins -// How long to wait to check if a player entered a vehicle -VAMP_degradeVehEnt = 30; // Default 30sec - -// How far in meters to consider the vehicle has moved? -VAMP_moveDist = 15; - -// Damage is 1 = DEAD / 0 = PERFECT CONDITION -// Max Random Damage to give per "tick" - how long a "tick" depends on timer -// If you set this too high people will get angry unless you adjust the time to counter it -VEMF_degradeMaxDam = 0.03; -// Fixed amount of small damage for non direct-use parts -VEMF_degradeFixDam = 0.005; - -// Here's some math to figure out the ticks -// Damage Max is 1 so a "tick" is 1/MaxDam (Ex. 1/0.03 = 33.33~) -// Straight driven time before potential failure is "ticks" times WaitTime -// (Ex. 33.33~*10min = 333.33~Min or 5.55~ Hours Till Potential Failure) -// Make sure your Hours Till Failure time is high enough. - -// Array of Classnames not to degrade -VAMP_degradeBlacklist = []; -// Array of HitPoints to damage random amounts (with a Max) -VAMP_degradeDamPnts = [ - "HitHull","HitGear","HitEngine","HitTransmission","HitLTrack","HitRTrack","HitLFWheel","HitLF2Wheel", - "HitRFWheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitLAileron","HitRAileron","HitLCRudder", - "HitLCElevator","HitRElevator","HitHRotor","HitVRotor" -]; -// Array of HitPoints to damage less - Idea being that Tires take- -// random damage but Engine takes fixed damage over time -// Must also be in the array above to work -VAMP_degradeDamLess = [ - "HitHull","HitGear","HitEngine","HitTransmission","HitEngine2","HitEngine3" -]; - -/* -------------------------------------------------------------------------------- */ -/* -------- DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING -------- */ -/* -------------------------------------------------------------------------------- */ - -if !(VAMP_degradeOn) exitWith { - diag_log format ["[Vamps Degrade]: Script is Disabled."]; -}; - -if (!isDedicated) then { - /* is a Client */ - waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; - waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; - waitUntil {!isNull player}; - waitUntil {!(isNull (findDisplay 46))}; - - VAMP_degradePlayer = player; - publicVariableServer "VAMP_degradePlayer"; - diag_log format ["[Vamps Degrade]: Client Loaded."]; - -} else { - /* is a Server */ - diag_log format ["[Vamps Degrade]: Server Loaded."]; - - "VAMP_degradePlayer" addPublicVariableEventHandler { - - _player = param [1,objNull]; - - VAMP_degradePlayer = nil; - - if (isNull _player) exitWith {}; - - [_player] spawn { - - _player = param [0,objNull]; - - if (isNull _player) exitWith {}; - - while {alive _player} do { - - uiSleep VAMP_degradeVehEnt; /* How often we check that they got into a vehicle in seconds */ - - /* Check Player in Vehicle and is Vehicle Running and not blacklisted */ - if ((vehicle _player != _player) && (isEngineOn (vehicle _player)) && !((typeOf (vehicle _player)) in VAMP_degradeBlacklist)) then { - /* Player in Vehicle */ - - _veh = (vehicle _player); - _pos = getPos _veh; - - uiSleep VAMP_degradeWait; - - /* If Still in Same Vehicle and Engine is On We are gonna presume they've been driving the whole time */ - if ((vehicle _player == _veh) && (isEngineOn _veh) && (_veh distance _pos > VAMP_moveDist)) then { - /* Slight Damage */ - /* Seperate Cases by type for advanced users to config */ - switch (true) do { - case (_veh isKindOf "Tank"): { - { - _dam = _veh getHitPointDamage _x; - if !(isNil "_dam") then { - _hit = _dam; - if (_dam < 1) then { - _hit = ((random VEMF_degradeMaxDam) + _dam); - }; - if (_x in VAMP_degradeDamLess) then { - _hit = (VEMF_degradeFixDam + _dam); - }; - _veh setHitPointDamage [_x, _hit, false]; - uiSleep 1; - }; - } forEach VAMP_degradeDamPnts; - }; - case (_veh isKindOf "Land"): { - { - _dam = _veh getHitPointDamage _x; - if !(isNil "_dam") then { - _hit = _dam; - if (_dam < 1) then { - _hit = ((random VEMF_degradeMaxDam) + _dam); - }; - if (_x in VAMP_degradeDamLess) then { - _hit = (VEMF_degradeFixDam + _dam); - }; - _veh setHitPointDamage [_x, _hit, false]; - uiSleep 1; - }; - } forEach VAMP_degradeDamPnts; - }; - case (_veh isKindOf "Air"): { - { - _dam = _veh getHitPointDamage _x; - if !(isNil "_dam") then { - _hit = _dam; - if (_dam < 1) then { - _hit = ((random VEMF_degradeMaxDam) + _dam); - }; - if (_x in VAMP_degradeDamLess) then { - _hit = (VEMF_degradeFixDam + _dam); - }; - _veh setHitPointDamage [_x, _hit, false]; - uiSleep 1; - }; - } forEach VAMP_degradeDamPnts; - }; - case (_veh isKindOf "Sea"): { - { - _dam = _veh getHitPointDamage _x; - if !(isNil "_dam") then { - _hit = _dam; - if (_dam < 1) then { - _hit = ((random VEMF_degradeMaxDam) + _dam); - }; - if (_x in VAMP_degradeDamLess) then { - _hit = (VEMF_degradeFixDam + _dam); - }; - _veh setHitPointDamage [_x, _hit, false]; - uiSleep 1; - }; - } forEach VAMP_degradeDamPnts; - }; - }; - }; - }; - }; - }; - }; -}; diff --git a/init.sqf b/init.sqf deleted file mode 100644 index 595c936..0000000 --- a/init.sqf +++ /dev/null @@ -1,3 +0,0 @@ -/* Add the below to your init.sqf */ - -[] ExecVM "VAMP_vehDegrade.sqf";