a3_vemf_reloaded/exile_vemf_reloaded/fn/fn_checkPlayerPresence.sqf

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/*
Author: IT07
Description:
checks for players within given distance of given location/position
Params:
_this select 0: POSITION - center of area to check around
_this select 1: SCALAR - radius around the position to check for players
Returns:
BOOL - true if player(s) found
*/
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private ["_found","_pos","_rad"];
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// By default, we assume that there are no players close. The distance check below should prove otherwise if there are players close
_found = false;
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params [["_pos",[],[[]]], ["_rad",-1,[0]]];
if (((count _pos) isEqualTo 3) AND (_rad > -1)) then
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{
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{
if (isPlayer _x AND speed _x < 250) then
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{
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private ["_isClose"];
_isClose = if ((position _x distance _pos) < _rad) then { true } else { false };
if _isClose then { _found = true };
};
} forEach allPlayers;
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};
_found