a3_vemf_reloaded/exile_vemf_reloaded/cpp/CfgFunctions.cpp

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class CfgFunctions
{
class exile_vemf_reloaded
{
tag = "VEMFr";
class serverFunctions
{
file = "exile_vemf_reloaded\functions";
class aiKilled {};
class broadCast {};
class checkPlayerPresence {};
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class checkSide {};
class findPos {};
class getSetting {};
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class giveAmmo {};
class giveWeaponItems {};
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class headLessClient {};
class launch { postInit = 1; };
class loadInv {};
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class loadLoot {};
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class log {};
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class placeMines {};
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class playerCount {};
class signAI {};
class spawnInvasionAI {};
class spawnVEMFrAI {};
class transferOwner {};
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class waitForPlayers {};
class waitForMissionDone {};
};
};
};