2016-04-06 16:04:51 +00:00
## VEMF Changelog
2016-04-11 14:18:01 +00:00
#### `v0741.1`
*Server-side* < br / >
**[FIXED]** .50cals not being deleted < br / >
*Client-side* < br / >
**[CHANGED]** newer code < br / >
*NOTES: Completely remove the current client-side VEMFr stuff from your mission file and install the new files*< br / >
< br / >
2016-04-10 15:31:04 +00:00
#### `v0.741`
*Server-side* < br / >
**[NEW]** config_override.cpp which provides easy custom settings to be applied without ever needing to re-apply them every time there is a new VEMFr update. < br / >
**[ADDED]** option to enable/disable helicopter patrol at DynamicLocationInvasion missions < br / >
< br / >
2016-04-06 16:04:51 +00:00
#### `v0740.30`
*Server-side* < br / >
**[ADDED]** Option to prevent AI from having TWS (thermal) scopes < br / >
**[CHANGED]** Order of config settings from being a total mess to being alphabetically sorted. < br / >
< br / >
#### `v0740.27`
*Server-side* < br / >
**[ADDED]** More advanced ammo distribution system for AI units < br / >
**[FIXED]** Sometimes no .50 cals at missions < br / >
**[FIXED]** "Error: no vehicle" when killing AI with Helicopter < br / >
**[CHANGED]** A few comments in config.cpp to improve clearness< br / >
< br / >
#### `v0740.19`
*Server-side* < br / >
**[ADDED]** Option to enable/disable respect punishment for roadkilling AI < br / >
**[ADDED]** Option to remove "toolbelt" items like GPS, Radio, Map and Compass from AI < br / >
**[ADDED]** New options class to control AI cleanup-related settings < br / >
**[ADDED]** AI units now randomly have random weapon attachments < br / >
**[NEW]** Config.cpp does NOT use -1 anymore to disable things. It is now 0 instead.< br / >
**[CHANGED]** Config.cpp option comments < br / >
**[CHANGED]** On roadkill, kill message shows [Roadkill] instead of vehicle used < br / >
**[IMPROVED]** Overall code performance and use of newer commands < br / >
**[FIXED]** Mines are not working < br / >
**[REMOVED]** fn_random.sqf, replaced by selectRandom command https://community.bistudio.com/wiki/selectRandom < br / >
< br / >
#### `v0740.6`
*Server-side* < br / >
**[CHANGED]** BIS_fnc_param replaced by new param command < br / >
**[CHANGED]** Blacklist method for locations. Seperate classes for each map for easier use < br / >
< br / >
*Client-side* < br / >
No Changes. < br / >
< br / >
#### `v0732.8`
*Server-side:* < br / >
**[ADDED]** AI static spawns < br / >
**[ADDED]** fn_aiKilled: now shows the name of vehicle used to road-kill an AI < br / >
**[ADDED]** fn_checkLoot: RPT log message if loot validation is enabled but no debug allowed < br / >
**[IMPROVED]** Descriptions and naming of config values < br / >
**[IMPROVED]** fn_aiKilled: now shows killer [weapon, range] victim < br / >
**[IMPROVED]** fn_log: is now faster and much more simple < br / >
**[FIXED]** fn_aiKilled: if killer using vehicle gun, it shows the primaryweapon of the killer instead of the vehicle turret as the weapon used < br / >
**[CHANGED]** Mission complete logs now show the name of location in which the mission was < br / >
**[CHANGED]** Name of pbo is now all lowercase < br / >
< br / >
*Client-side:* < br / >
**[CHANGED]** mission notification messages now have VEMFr as tag instead of the old VEMF tag < br / >
< br / >
#### `v0730.21`
**[REMOVED]** Medikit and toolkit from loot crate(s) < br / >
< br / >
#### `v0730.20`
**[ADDED]** Option to control the classname of the AI units < br / >
**[ADDED]** Automatic detection of AI unit's side to make sure they get put into a correct group type < br / >
< br / >
#### `v0730.15`
**[ADDED]** Option enable/disable the ability to lift loot crate < br / >
< br / >
#### `v0730.14`
**[FIXED]** Loss of respect when using vehicle turret < br / >
**[FIXED]** Server-side script error caused by killTheLights < br / >
< br / >
#### `v0730.2`
**[NEW]** refreshed mission notification with new animations < br / >
**[FIXED]** difficult to see quickly if mission message means new one or a defeated one < br / >
**[FIXED]** network load peak and fps lag when mines are placed by mission < br / >
**[CHANGED]** server-side message broadcasting to accommodate for including the notification type in the broadcast < br / >
< br / >
#### `v0729.1`
**[CHANGED]** increased detection speed of players for triggering missions from 200 to 250 < br / >
**[REMOVED]** any usage of playableUnits command < br / >
**[REMOVED]** any checks for the player's side < br / >
**[FIXED]** old stuff in fn_checkLoot.sqf < br / >
**[FIXED]** mission amount can go beyond the limit < br / >
**[FIXED]** fn_playerCount.sqf: unreliable detection of player amount < br / >
**[FIXED]** VEMF_Reloaded started anyway without the actual amount of minimal players to be ingame < br / >
**[IMPROVED]** fail-safe "if checks" in fn_missionTimer.sqf < br / >
#### `v0728.6`
**[FIXED]** Instabilities in spawning/despawning of missions < br / >
**[FIXED]** First mission does not timeout < br / >
**[ADDED]** Option to blacklist certain buildings using their classnames < br / >
**[NEW]** Each DynamicLocationInvasion mission type has its own marker color < br / >
< br / >
#### `v0727.15`
**[FIX ATTEMPT]** Missions not spawning anymore under very specific conditions < br / >
< br / >
#### `v1.0727.13`
**[FIXED]** fn_loadInv not working for the bad guys < br / >
**[FIXED]** random missions not working if mission announcements were disabled < br / >
< br / >
#### `v1.0727.11`
**[FIXED]** Missions stop spawning after a certain amount of time < br / >
< br / >
#### `v1.0727.9`
**[ADDED]** Option to disable/enable mission announcements < br / >
< br / >
#### `v1.0727.3`
**[CHANGED]** Exile_VEMF is now called Exile_VEMF_Reloaded because the original creator of VEMF is proceeding on VEMF < br / >
**[ADDED]** S.W.A.T. AI < br / >
**[ADDED]** Option to send kill messages only to the killer (@KillingRe) < br / >
< br / >
#### `v1.0725.6`
**[NEW]** Option to control deletion of .50 cals when mission done < br / >
**[IMPROVED]** Respect reward system < br / >
**[FIXED]** Players getting respect if AI kill other AI < br / >
< br / >
#### `v1.0724.1`
**[NEW]** Option to control distance between each mission < br / >
**[CHANGED]** Server-side folder is now called Exile_VEMF < br / >
< br / >
#### `v1.0723.1 HOTFIX`
**[FIXED]** fn_aiKilled.sqf: error Undefined variable in expression unit < br / >
< br / >
#### `v1.0722.15`
**[NEW]** Player now get reputation for killing AI. Dynamically increases depending on kill distance < br / >
**[FIXED]** Unstable fn_random.sqf < br / >
< br / >
#### `v1.0721.15`
**[NEW]** AI will now spawn in houses < br / >
**[NEW]** Mounted (bipod) .50 cals in/on houses if enabled < br / >
**[ADDED]** Option to enable/disable AI "Cop mode" < br / >
**[CHANGED]** fn_spawnAI.sqf to allow spawning in houses < br / >
**[TWEAKED]** fn_loadInv.sqf < br / >
< br / >
#### `v1.0721.1`
**[FIXED]** fn_spawnAI.sqf: Suspending not allowed in this context, line 72 < br / >
< br / >
#### `v1.0720.6`
**[NEW]** Automatic removal of loot crate marker when player gets close < br / >
**[ADDED]** Option to enable/disable mission markers < br / >
**[ADDED]** Ability to put `maxGlobalMissions` on -1. Disables the mission limit < br />
**[ADDED]** Exile default safe zones to mission blacklist positions < br / >
**[ADDED]** Option to enable/disable loot crate markers < br / >
**[ADDED]** Option to enable/disable loot crate parachute spawn < br / >
**[ADDED]** Option to enable/disable loot crate visual smoke/chemlights < br / >
**[ADDED]** Option to enable/disable loot crate spawn sound (once) < br / >
**[ADDED]** Logging of successfull removal/exploding of mines < br / >
**[ADDED]** Code changes to fn_missionTimer.sqf to allow ignoring of global mission count < br / >
**[ADDED]** Code changes to DLI mission to prevent removal of non-existing mission marker < br / >
**[CHANGED]** several config options from negative to positive < br / >
**[CHANGED]** Default debug mode from 2 to 0 (errors only) < br / >
**[CHANGED]** AI difficulty config now less lines < br / >
**[CHANGED]** AI Veteran and Harcore difficulty increased < br / >
**[CHANGED]** Mines are now switched off by default < br / >
**[CHANGED]** Default mine removal mode is now explode < br / >
**[CHANGED]** fn_loadLoot.sqf: now empties the crate instead of the mission itself < br / >
**[FIXED]** Error in expression fn_findPos.sqf < br / >
**[FIXED]** Error in expression fn_loadInv.sqf with specific set of config settings < br / >
< br / >
#### `v1.0719.10`
**[ADDED]** Option to enable/disable the placement of a marker on the loot crate < br / >
**[ADDED]** Attempt to fix the floating crate problem < br / >
**[ADDED]** Fail-safety for fn_checkPlayerPresence.sqf < br / >
**[ADDED]** Fail-safety for fn_placeMines.sqf < br / >
**[ADDED]** Fail-safety for fn_spawnAI.sqf < br / >
**[CHANGED]** Default value of `validateLoot` from 1 to -1 < br />
**[REMOVED]** Option to enable/disable sound on the loot crate < br / >
**[FIXED]** Mines not removing or exploding < br / >
**[FIXED]** Structure error in fn_findPos.sqf < br / >
< br / >
#### `v1.0718.11`
**NOTE:** VEMFclient code has been changed! < br / >
**[ADDED]** AI difficulty presets< br / >
**[CHANGED]** Default cleanMines setting changed from 2 to 1 < br / >
**[CHANGED]** fn_broadCast.sqf for new broadcast system < br / >
**[CHANGED]** fn_loadLoot.sqf: fail-safety removed < br / >
**[CHANGED]** fn_spawnAI.sqf: implementation of AI difficulty presets < br / >
**[CHANGED]** Veteran AI difficulty lowered. Too close to aimbots < br / >
**[FIXED]** Duplicate spawns on locations < br / >
**[FIXED]** Player getting side ENEMY for attacking AI < br / >
**[FIXED]** Loot crate not falling down < br / >
**[FIXED]** Loot crate not making a sound < br / >
< br / >
#### `v1.0717.7`
**[FIXED]** No loot in crate < br / >
**[FIXED]** AI not shooting at player < br / >
< br / >
#### `v1.0716.14`
**[NEW]** VEMF ported to Exile :) < br / >
< br / >