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Speed improvements
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@ -7,8 +7,7 @@
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_this select 1: OBJECT - the killer (must be a player)
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*/
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_target = param [0, objNull, [objNull]];
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_killer = param [1, objNull, [objNull]];
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params [["_target",objNull,[objNull]], ["_killer",objNull,[objNull]]];
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_respectReward = "respectReward" call VEMFr_fnc_getSetting;
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if (_respectReward > 0) then
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{
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