Added comments for aiMode

This commit is contained in:
IT07 2016-04-16 23:39:45 +02:00
parent 2037995d97
commit 16cd0e8b5c

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@ -30,7 +30,7 @@ if (_this isEqualType []) then
scopeName "this"; scopeName "this";
private ["_aiMode"]; private ["_aiMode"];
_aiMode = param [2, 0, [0]]; _aiMode = param [2, 0, [0]];
if (_aiMode isEqualTo 0) then if (_aiMode isEqualTo 0) then // "Militia"
{ {
private ["_aiGear","_uniforms","_headGear","_vests","_backpacks","_rifles","_pistols","_aiLaunchers","_launchers","_launcherChance"]; private ["_aiGear","_uniforms","_headGear","_vests","_backpacks","_rifles","_pistols","_aiLaunchers","_launchers","_launcherChance"];
// Define settings // Define settings
@ -118,7 +118,7 @@ if (_this isEqualType []) then
_ok = true; _ok = true;
breakOut "this"; breakOut "this";
}; };
if (_aiMode isEqualTo 1) then if (_aiMode isEqualTo 1) then // Regular police
{ {
private ["_policeGear","_headGear","_vests","_uniforms","_rifles","_pistols","_backpacks"]; private ["_policeGear","_headGear","_vests","_uniforms","_rifles","_pistols","_backpacks"];
_policeGear = [["policeConfig"],["headGear","vests","uniforms","rifles","pistols","backpacks"]] call VEMFr_fnc_getSetting; _policeGear = [["policeConfig"],["headGear","vests","uniforms","rifles","pistols","backpacks"]] call VEMFr_fnc_getSetting;
@ -174,7 +174,7 @@ if (_this isEqualType []) then
_ok = true; _ok = true;
breakOut "this"; breakOut "this";
}; };
if (_aiMode isEqualTo 2) then if (_aiMode isEqualTo 2) then // S.W.A.T.
{ {
private ["_policeGear","_rifles","_pistols"]; private ["_policeGear","_rifles","_pistols"];
_policeGear = [["policeConfig"],["rifles","pistols"]] call VEMFr_fnc_getSetting; _policeGear = [["policeConfig"],["rifles","pistols"]] call VEMFr_fnc_getSetting;
@ -218,7 +218,11 @@ if (_this isEqualType []) then
["fn_loadInv", 0, format["FAILED to giveWeaponItems to %1", _unit]] spawn VEMFr_fnc_log; ["fn_loadInv", 0, format["FAILED to giveWeaponItems to %1", _unit]] spawn VEMFr_fnc_log;
}; };
} forEach _units; } forEach _units;
_ok = true; _ok = true;
};
if (_aiMode isEqualTo 3) then // Paratroopers
{
}; };
}; };
}; };