From 16f7717dad01fd62aba014902d93f43adaacd834 Mon Sep 17 00:00:00 2001 From: IT07 Date: Sun, 21 Aug 2016 21:33:44 +0200 Subject: [PATCH] New settins and tweaks --- a3_vemf_reloaded/config.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/a3_vemf_reloaded/config.cpp b/a3_vemf_reloaded/config.cpp index 3d3f325..5cb00cb 100644 --- a/a3_vemf_reloaded/config.cpp +++ b/a3_vemf_reloaded/config.cpp @@ -19,10 +19,9 @@ class CfgVemfReloaded // Global settings addons[] = {}; // Not used for now - allowTWS = no; // enable/disable the usage of TWS scopes by AI + allowTWS = no; // enable/disable the usage of TWS scopes by AI (WARNING: only tested on vanilla equipment) headlessClientSupport = no; headlessClientNames[] = {"HC1"}; - killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage) logCowardKills = yes; // enable/disable logging of who killed AI whilst it was parachuting down maxGlobalMissions = 10; // enable/disable global mission amount limit maxNew = 2; // enable/disable MAXIMUM time (in minutes) before new mission can run @@ -64,6 +63,10 @@ class CfgVemfReloaded "ChainSaw","srifle_DMR_03_spotter_F" }; }; + class scopes + { + thermal[] = {"optic_tws_mg","optic_tws","optic_Nightstalker"}; // WARNING: all classnames are case sensitive + }; }; class Exile // Exile specific settings @@ -94,8 +97,10 @@ class CfgVemfReloaded aiSetup[] = {2,5}; // format: {amountOfGroups,unitsInEachGroup}; allowLaunchers = yes; // Allow/disallow AI to have rocket launchers hasLauncherChance = 25; // In percentage. How big the chance that each AI gets a launcher + killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage) maxAttacks = 5; // Maximum amount of active attacks at the same time | can not be turned off minimumLevel = 2; // Minimum required level of base before it can get attacked + minimumWait = 15; // Minimum time (in minutes) to wait whilst player is present in base randomModes = no; // enable/disable the randomization of the AI mode for this mission-type /* NOTES: @@ -291,7 +296,7 @@ class CfgVemfReloaded enabled = no; // enable/disable parachute of the loot crate altitude = 250; // loot crate spawn-altitude in meters }; - + crateTypes[] = {"Box_FIA_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","I_SupplyCrate_F","Box_IND_AmmoVeh_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F"}; flairTypes[] = {"Chemlight_green","Chemlight_red","Chemlight_yellow","Chemlight_blue"}; groupCount[] = {2,4}; // In format: {minimum, maximum}; VEMF will pick a random number between min and max. If you want the same amount always, use same numbers for minimum and maximum. @@ -307,6 +312,7 @@ class CfgVemfReloaded locked = no; // enable/disable heli lock to prevent/allow players from flying it }; + killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage) useMarker = yes; // enable/disable mission markers markCrateOnMap = yes; // enable/disable loot crate marker on map called "Loot" markCrateVisual = yes; // enable/disable loot crate VISUAL marker (smoke and/or chem)