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https://github.com/IT07/a3_vemf_reloaded.git
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Fixed incorrect return
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a45468f90d
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@ -12,7 +12,7 @@
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_this select 4: STRING - exact config name of mission
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_this select 4: STRING - exact config name of mission
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Returns:
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Returns:
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ARRAY format [UNITS,[groups],50cals]
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ARRAY format [[groups],[50cals]]
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*/
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*/
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private // Make sure that the vars in this function do not interfere with vars in the calling script
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private // Make sure that the vars in this function do not interfere with vars in the calling script
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@ -90,7 +90,7 @@ if (count _pos isEqualTo 3) then
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if not isNil"_groupSide" then
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if not isNil"_groupSide" then
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{
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{
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_grp = createGroup _groupSide;
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_grp = createGroup _groupSide;
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(_spawned select 1) pushBack _grp;
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(_spawned select 0) pushBack _grp;
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};
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};
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if not isNil"_grp" then
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if not isNil"_grp" then
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{
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{
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@ -124,7 +124,7 @@ if (count _pos isEqualTo 3) then
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{
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{
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_hmg = createVehicle ["B_HMG_01_high_F", _spawnPos, [], 0, "CAN_COLLIDE"];
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_hmg = createVehicle ["B_HMG_01_high_F", _spawnPos, [], 0, "CAN_COLLIDE"];
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_hmg setVehicleLock "LOCKEDPLAYER";
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_hmg setVehicleLock "LOCKEDPLAYER";
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(_spawned select 2) pushBack _hmg;
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(_spawned select 1) pushBack _hmg;
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};
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};
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};
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};
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};
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};
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@ -155,7 +155,6 @@ if (count _pos isEqualTo 3) then
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};
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};
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_unit addMPEventHandler ["mpkilled","if (isDedicated) then { [_this select 0, _this select 1] spawn VEMFr_fnc_aiKilled }"];
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_unit addMPEventHandler ["mpkilled","if (isDedicated) then { [_this select 0, _this select 1] spawn VEMFr_fnc_aiKilled }"];
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(_spawned select 0) pushBack _unit;
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// Set skills
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// Set skills
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_unit setSkill ["aimingAccuracy", _accuracy];
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_unit setSkill ["aimingAccuracy", _accuracy];
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_unit setSkill ["aimingShake", _aimShake];
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_unit setSkill ["aimingShake", _aimShake];
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@ -170,11 +169,11 @@ if (count _pos isEqualTo 3) then
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_unit setRank "Private"; // Set rank
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_unit setRank "Private"; // Set rank
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};
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};
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_grp selectLeader _unit; // Leader Assignment
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_grp selectLeader _unit; // Leader Assignment
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_invLoaded = [units _grp, _missionName, _mode] call VEMFr_fnc_loadInv; // Load the AI's inventory
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_groups pushBack _grp; // Push it into the _groups array
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_groups pushBack _grp; // Push it into the _groups array
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};
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};
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};
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};
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_invLoaded = [_spawned select 0, _missionName, _mode] call VEMFr_fnc_loadInv; // Load the AI's inventory
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if isNil"_invLoaded" then
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if isNil"_invLoaded" then
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{
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{
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["fn_spawnAI", 0, "failed to load AI's inventory..."] spawn VEMFr_fnc_log;
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["fn_spawnAI", 0, "failed to load AI's inventory..."] spawn VEMFr_fnc_log;
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