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Syntax changes and new addon settings
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commit
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@ -18,7 +18,7 @@ class CfgVemfReloaded
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///////////////////////////////////////
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///////////////////////////////////////
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// Global settings
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// Global settings
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addons[] = {}; // Not used for now
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addons[] = { "SimplePatrol" };
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allowTWS = no; // enable/disable the usage of TWS scopes by AI (WARNING: only tested on vanilla equipment)
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allowTWS = no; // enable/disable the usage of TWS scopes by AI (WARNING: only tested on vanilla equipment)
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headlessClientSupport = no;
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headlessClientSupport = no;
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headlessClientNames[] = { "HC1" };
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headlessClientNames[] = { "HC1" };
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@ -39,6 +39,35 @@ class CfgVemfReloaded
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timeOutTime = 25; // enable/disable mission timeOutTime (in minutes)
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timeOutTime = 25; // enable/disable mission timeOutTime (in minutes)
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validateLoot = yes; // enable/disable validation of all defined loot classnames. Checks if classnames exist in server's game configFile
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validateLoot = yes; // enable/disable validation of all defined loot classnames. Checks if classnames exist in server's game configFile
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class addonSettings
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{
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class SimplePatrol
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{
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aiMode = random; // options: random | 0 (Guerilla) | 1 (Regular Police) | 2 (Police SF (Special Forces)) | 3 (Gendarmerie (needs Apex DLC)) | 4 (Apex Bandits (needs Apex DLC)) | manual (uses AIequipment class)
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behaviour = "CARELESS";
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enableAttack = false;
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enabled = no;
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combatMode = "BLUE";
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from[] = { { position }, { position } };
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// NOTE: the first in "from" is connected to the first in "to" and so on...
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removeAllAssignedItems = no;
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speed = "LIMITED";
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to[] = { { position }, { position } };
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interval = 10;
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invincible = no;
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class AIequipment
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{
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backpacks[] = { };
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faceWear[] = { };
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headGear[] = { };
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pistols[] = { };
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rifles[] = { };
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uniforms[] = { };
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vests[] = { };
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};
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};
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};
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class blacklists
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class blacklists
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{
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{
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class buildings
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class buildings
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@ -368,15 +397,15 @@ class CfgVemfReloaded
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};
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};
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class Gendarmerie
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class Gendarmerie
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{
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{
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headGear[] = {
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"H_Watchcap_blk","H_Watchcap_cbr","H_Watchcap_camo","H_Watchcap_khk","H_Beret_gen_F","H_MilCap_gen_F","H_Beret_blk","H_Beret_02","H_Cap_blk",
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"H_Cap_blu","H_Cap_police","H_MilCap_blue","H_MilCap_ghex_F","H_MilCap_gry","H_MilCap_ocamo","H_MilCap_tna_F","H_MilCap_dgtl","H_Cap_headphones"
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};
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faceWear[] = {
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faceWear[] = {
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"G_Aviator", "G_Bandanna_aviator", "G_Bandanna_blk", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_tan", "G_Shades_Black",
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"G_Aviator", "G_Bandanna_aviator", "G_Bandanna_blk", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_tan", "G_Shades_Black",
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"G_Shades_Blue", "G_Shades_Green", "G_Shades_Red", "G_Spectacles", "G_Sport_Red", "G_Sport_Blackyellow", "G_Sport_BlackWhite", "G_Sport_Blackred", "G_Sport_Greenblack",
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"G_Shades_Blue", "G_Shades_Green", "G_Shades_Red", "G_Spectacles", "G_Sport_Red", "G_Sport_Blackyellow", "G_Sport_BlackWhite", "G_Sport_Blackred", "G_Sport_Greenblack",
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"G_Squares_Tinted", "G_Balaclava_TI_blk_F", "G_Tactical_Clear", "G_Tactical_Black", "G_Spectacles_Tinted"
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"G_Squares_Tinted", "G_Balaclava_TI_blk_F", "G_Tactical_Clear", "G_Tactical_Black", "G_Spectacles_Tinted"
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};
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};
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headGear[] = {
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"H_Watchcap_blk", "H_Watchcap_cbr", "H_Watchcap_camo", "H_Watchcap_khk", "H_Beret_gen_F", "H_MilCap_gen_F", "H_Beret_blk", "H_Beret_02", "H_Cap_blk",
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"H_Cap_blu", "H_Cap_police", "H_MilCap_blue", "H_MilCap_ghex_F", "H_MilCap_gry", "H_MilCap_ocamo", "H_MilCap_tna_F", "H_MilCap_dgtl", "H_Cap_headphones"
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};
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pistols[] = { "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F", "hgun_P07_F", "hgun_P07_khk_F", "hgun_Pistol_01_F", "hgun_Rook40_F" };
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pistols[] = { "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F", "hgun_P07_F", "hgun_P07_khk_F", "hgun_Pistol_01_F", "hgun_Rook40_F" };
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rifles[] = {
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rifles[] = {
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"SMG_01_F", "SMG_02_F", "SMG_05_F", "arifle_AK12_F", "arifle_AK12_GL_F", "arifle_AKM_F", "arifle_AKS_F", "arifle_CTAR_blk_F", "arifle_CTAR_ghex_F",
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"SMG_01_F", "SMG_02_F", "SMG_05_F", "arifle_AK12_F", "arifle_AK12_GL_F", "arifle_AKM_F", "arifle_AKS_F", "arifle_CTAR_blk_F", "arifle_CTAR_ghex_F",
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