diff --git a/exile_vemf_reloaded/config.cpp b/exile_vemf_reloaded/config.cpp index caca4ff..35f62f5 100644 --- a/exile_vemf_reloaded/config.cpp +++ b/exile_vemf_reloaded/config.cpp @@ -71,6 +71,11 @@ class CfgVemfReloaded }; }; + class BaseAttack // WORK IN PROGRESS!! + { // BaseAttack (mission) settings + heliTypes[] = {"B_Heli_Transport_03_F","I_Heli_light_03_unarmed_F","I_Heli_Transport_02_F"}; + }; + class DynamicLocationInvasion { // DynamicLocationInvasion (mission) settings allowCrateLift = 0; // Allow/disallow the loot crate to be lifted with helicopter @@ -104,13 +109,6 @@ class CfgVemfReloaded streetLightsRange = 500; // Affects streetlights within this distance from mission's center }; - class aiCleanUp - { // Contains settings for removal of items from each AI that gets eliminated - aiDeathRemovalEffect = 0; // Enable/disable the "death effect" from Virtual Arsenal. Flashes AI and deletes it after being eliminated - removeHeadGear = 0; // Enable/disable removal of headgear after AI has been eliminated, obviously - removeLaunchers = 0; // Enable/disable removal of rocket launchers from AI after they are eliminated - }; - class aiStatic { // Simply spawns units at desired positions amount[] = {10,20,12,11,40,21,19}; // How much AI units on each seperate position. Example: 1st location, 10. 2nd location, 20. 3rd location, 12. And so on.... @@ -119,6 +117,14 @@ class CfgVemfReloaded random = 1; // Enable/disable randomization of AI units amount }; + class aiCleanUp + { // Contains settings for removal of items from each AI that gets eliminated + aiDeathRemovalEffect = 0; // Enable/disable the "death effect" from Virtual Arsenal. Flashes AI and deletes it after being eliminated + removeHeadGear = 0; // Enable/disable removal of headgear after AI has been eliminated, obviously + removeLaunchers = 0; // Enable/disable removal of rocket launchers from AI after they are eliminated + }; + + class aiSkill // Minimum: 0 | Maximum: 1 { // Global AI skill settings. They affect each VEMF unit for any default VEMF mission difficulty = "Veteran"; // Options: "Easy" "Normal" "Veteran" "Hardcore" | Default: Veteran