different check for dead AI

This commit is contained in:
IT07 2016-05-08 20:50:36 +02:00
parent a0bfaa38ee
commit 2d7cbc8b7e

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@ -39,7 +39,7 @@ if (count _pos isEqualTo 3) then
if _playerNear then
{
{
if not(alive _x) then
if (damage _x isEqualTo 1) then
{
_killed pushBack _x;
};